The highly acclaimed introduction to Cocoa-recommended most by
experienced Mac OS X developers now updated and expanded.
Here's what critics said about the first edition:
"Reading this book is the absolute best way to learn how to
harness the power of this amazing technology."
-Andrew Stone, President, Stone Design,
"Make sure this is the first one you pick up. It's the best book
for a beginning Cocoa programmer."
-From the review on HyperJeff.net&
"I love this book. The descriptions are clear, the examples
logical. Everything a programmer needs to get up to speed on
-Dave Mark, Editor, MacTech Magazine
To help programmers develop applications for Mac OS X, Apple is
now giving away XCode, Interface Builder, and the Cocoa
frameworks-the tools used to create Safari, GarageBand, Mail, and
the iApps. Cocoa® Programming for Mac® OS X, Second
Edition, will give you a complete understanding of
how to use these tremendously powerful tools and frameworks to
write full-featured applications for the Mac.
Guiding programmers through the key features of Cocoa, this book
emphasizes design patterns that enable you to predict the behavior
of classes you have never used before. Written in a tutorial
format, it takes you step-by-step through the creation of six
applications and an Interface Builder palette. Each project
introduces several new ideas, and as each concept or technique is
discussed, the author, drawing on his own extensive experience,
shows you the right way to use it.
Updated for Xcode and Mac OS X 10.3, new chapters in this second
edition include coverage of OpenGL, AppleScriptability, the undo
manager, creating frameworks, and a brief introduction to using
GNUstep on Linux.