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Design Patterns: Elements Of Reusable Object-oriented Software

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Design Patterns: Elements Of Reusable Object-oriented Software

by Erich Gamma, Richard Helm, Ralph Johnson

Pearson Education | October 31, 1994 | Hardcover

Captures a wealth of experience about the design of object-oriented software. Patterns discussed allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. DLC: Object-oriented programming (Computer science)
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    Willy Shen

    Rating: 5/5

    Wonderful

    Willy Shen

    11 years ago

    This is a very useful and powerful book. It teaches us what the solutions are with various problems.

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    Dirk Bhagat

    Rating: 5/5

    Excellent !!

    Dirk Bhagat

    11 years ago

    Practical examples abound in this book. The authors take you through complex examples illustrating the drawbacks and benefits of various approaches. A real WYSIWYG editor is used as an example, followed by discussion of various design patterns. Definitely one of my favourites !

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    Truly, after reading this book, you won't ever think about object-oriented design in the same way. (Maybe a little bit exaggerating if you are pattern guru). You would be able to solve specific design problems and make object-oriented designs more flexible, elegant, and ultimately reusable using these patterns. These patterns help designers reuse successful designs by basing new designs on prior experience. The whole design process will be much faster (without reinventing the wheels) and reliable (with proven technique). It also increased common communication ground between designers and developers.

    Don't be surprised that you can even make client/server (or distributed) system out of these patterns (i.e., Observer (Stock price notification), Command (remote execution), Proxy, etc.) with minimal efforts, even though the authors claimed these patterns are not for network models.

    I believe every designer and developer would benefit from authors' wisdom and insights about OOD with patterns. Please do not argue the sample code is not in JAVA (EXCEPT you don't know JAVA at all and can not understand what the pattern means, in which case I think it would make this argument self defeated.) It is really the concept that works here not the programming language.

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    Don Kelly

    Rating: 5/5

    THE Design Bible

    Don Kelly

    11 years ago

    Since this book was first introduced to me in a university OO software design course it has been one of the first mainstay references in my library. I'm quite critical when it comes to tech. books, but this is one to have. Much of the current OO design world finds its roots in this book.

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Details

From Our Editors

Four top-notch authors present the first book containing a catalog of object-oriented design patterns. Readers will learn how to use design patterns in the object-oriented development process, how to solve specific design problems using patterns, and gain a common vocabulary for object-oriented design

From the Publisher

Captures a wealth of experience about the design of object-oriented software. Patterns discussed allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. DLC: Object-oriented programming (Computer science)

From the Jacket

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.

The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.

Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.



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About the Author

Dr. Erich Gamma is technical director at the Software Technology Center of Object Technology International in Zurich, Switzerland. Dr. Richard Helm is a member of the Object Technology Practice Group in the IBM Consulting Group in Sydney, Australia. Dr. Ralph Johnson is a faculty member at the University of Illinois at Urbana-Champaign''s Computer Science Department.

John Vlissides is a member of the research staff at the IBM T. J. Watson Research Center in Hawthorne, New York. He has practiced object-oriented technology for more than a decade as a designer, implementer, researcher, lecturer, and consultant. In addition to co-authoring Design Patterns: Elements of Reusable Object-Oriented Software, he is co-editor of the book Pattern Languages of Program Design 2 (both from Addison-Wesley). He and the other co-authors of Design Patterns are recipients of the 1998 Dr. Dobb''s Journal Excellence in Programming Award.



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From the Author

This book isn't an introduction to objectoriented technology or design. Many books already do a good job of that. This book assumes you are reasonably proficient in at least one objectoriented programming language, and you should have some experience in objectoriented design as well. You definitely shouldn't have to rush to the nearest dictionary the moment we mention "types" and"polymorphism," or "interface" as opposed to "implementation" inheritance.

On the other hand, this isn't an advanced technical treatise either. It's a book of design patterns that describes simple and elegant solutions to specific problems in objectoriented software design. Design patterns capture solutions that have developed and evolved over time. Hence they aren't the designs people They reflect untold redesign and recoding as developers have struggled for greater reuse and flexibility in their software.Design patterns capture these solutions in a succinct and easily applied form.

The design patterns require neither unusual language features nor amazing programming tricks with which to astound your friends and managers. All can be implemented in standard objectoriented languages, though they might take a little more work than ad hoc solutions. But the extra effort invariably pays dividends in increased flexibility and reusability.

Once you understand the design patterns and have had an "Aha!" (and not just a "Huh?") experience with them, you won't ever think about objectoriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable which is why you're interested in objectoriented technology in the first place, right?

A word of warning and encouragement: Don't worry if you don't understand this book completely on the first reading. We didn't understand it all on the first writing! Remember that this isn't a book to read once and put on a shelf. We hope you'll find yourself referring to it again and again for design insights and for inspiration.

This book has had a long gestation. It has seen four countries, three of its authors' marriages, and the birth of two (unrelated) offspring.Many people have had a part in its development. Special thanks are due Bruce Andersen, Kent Beck, and Andre Weinand for their inspiration and advice. We also thank those who reviewed drafts of the manuscript: Roger Bielefeld, Grady Booch, Tom Cargill, Marshall Cline, Ralph Hyre, Brian Kernighan, Thomas Laliberty, Mark Lorenz, Arthur Riel, Doug Schmidt, Clovis Tondo, Steve Vinoski, and Rebecca WirfsBrock. We are also grateful to the team at AddisonWesley for their help and patience: Kate Habib, Tiffany Moore, Lisa Raffaele, Pradeepa Siva, and John Wait. Special thanks to Carl Kessler, Danny Sabbah, and Mark Wegman at IBM Research for their unflagging support of this work.

Last but certainly not least, we thank everyone on the Internet and points beyond who commented on versions of the patterns, offered encouraging words, and told us that what we were doing was worthwhile. These people include but are not limited to Ran Alexander, Jon Avotins, Steve Berczuk, Julian Berdych, Matthias Bohlen, John Brant, Allan Clarke, Paul Chisholm, Jens Coldewey, Dave Collins, Jim Coplien, Don Dwiggins, Gabriele Elia, Doug Felt, Brian Foote, Denis Fortin, Ward Harold, Hermann Hueni, Nayeem Islam, Bikramjit Kalra, Paul Keefer, Thomas Kofler, Doug Lea, Dan LaLiberte, James Long, Ann Louise Luu, Pundi Madhavan, Brian Marick, Robert Martin, Dave McComb, Carl McConnell, Christine Mingins, Hanspeter Mossenbock, Eric Newton, Marianne Ozcan, Roxsan Payette, Larry Podmolik, George Radin, Sita Ramakrishnan, Russ Ramirez, Dirk Riehle, Bryan Rosenburg, Aamod Sane, Duri Schmidt, Robert Seidl, Xin Shu, and Bill Walker.

We don't consider this collection of design patterns complete and static; it's more a recording of our current thoughts on design. We welcome comments on it, whether criticisms of our examples, references and known uses we've missed, or design patterns we should have included. You can write us care of AddisonWesley, or send electronic mail to designpatterns@cs.uiuc.edu. You can also obtain softcopy for the code in the Sample Code sections by sending the message "send design pattern source" to designpatternssource@cs.uiuc.edu.

Mountain View, California E.G.
Montreal, Quebec R.H.
Urbana, Illinois R.J.
Hawthorne, New York J.V.

August 1994



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Hardcover

416 Pages, 7.64 x 9.52 x 1.08 IN

October 31, 1994

Pearson Education


0201633612
9780201633610

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