Mike McShaffry''s first edition of "Game Coding complete
rapidly became one of the top-selling game programming books and
was widely praised by readers around the world. The best
description of the first edition comes from two Amazon reviewers;
the first proclaiming, "I got the same feeling of enlightenment
when reading this one as I did all those years ago when I read the
classic book "Code Complete" and the second stating "This is the
first game book I have read that I was sorry when I got to the end
because there wasn''t any more." For "Game Coding Complete, Second
Edition, McShaffry returns with many more of his highly popular,
shoot-from the hips war stories and expert game programming insight
that only a real insider could provide. McShaffry uses his
experience as a leading programmer for Origin Systems, Microsoft,
and Ion Storm a division of Eidos, to illustrate real-world
techniques and solutions, including examples from his recent work
on the major game, Thief Deadly Shadows. "Game Coding Complete,
Second Edition takes programmers through the complete process of
developing a professional quality game using hundreds of insider
tricks and techniques developed and perfect by the author from over
a decade of game development experience. It covers a range of
topics that will appeal to the most discriminating programmers such
as key "gotcha" issues that could trip up even veteran programmers.
The new edition features expanded coverage of 3D programming,
several new chapters on game interface design, game audio, game
scripting, game engine technology, code optimization, production
and scheduling, plus it now includes a CD-ROM packed with valuable
source code and game development tools.The appendix offers solid
advice on starting your own game company. The C++ language is used
to explain specific programming concepts with added discussion of
development with C# and Managed DirectX programming.