Microsoft® Xna® Framework Edition: Programming Windows® Phone 7

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Microsoft® Xna® Framework Edition: Programming Windows® Phone 7

by Charles Petzold

Microsoft Press | December 28, 2010 | Trade Paperback

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NOTE: This book is the printed, XNA-focused edition of Programming Windows Phone 7, which is available as a free eBook from the Microsoft Download Center. A Microsoft Silverlight™-focused edition is also available for sale in print (ISBN 978-0-7356-5667-3). The Microsoft eBook covers both XNA and Silverlight in one volume.

Bring your game ideas to life-with guidance from a Windows programming legend

Begin creating your own game apps for Windows Phone 7-guided by the consummate teacher, award-winning author Charles Petzold. Focusing on the XNA 2D framework and the C# language, you'll learn how to extend your existing skills-mastering core concepts and techniques for this new mobile platform. As always, Charles brings a unique combination of pragmatism and inspiration to his instruction-along with a wealth of hands-on examples.

Discover how to:

  • Develop high-performance XNA 2D games
  • Create and animate text and sprites
  • Capture and embed bitmaps, balancing performance issues
  • Support multi-touch input-including tap, drag, flick, and pinch
  • Manipulate bitmaps at the pixel level
  • Apply dynamic textures
  • Work with transforms
  • Put components together for touch-and-play and tilt-and-play games
  • Test-drive your game on Windows Phone Emulator
Get code samples on the Web
  • For system requirements, see the Introduction.

Format: Trade Paperback

Dimensions: 430 Pages, 7.09 × 8.66 × 0.79 in

Published: December 28, 2010

Publisher: Microsoft Press

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 073565669X

ISBN - 13: 9780735656697

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– More About This Product –

Microsoft® Xna® Framework Edition: Programming Windows® Phone 7

Microsoft® Xna® Framework Edition: Programming Windows® Phone 7

by Charles Petzold

Format: Trade Paperback

Dimensions: 430 Pages, 7.09 × 8.66 × 0.79 in

Published: December 28, 2010

Publisher: Microsoft Press

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 073565669X

ISBN - 13: 9780735656697

About the Book

Get started building applications for Windows Phone 7--expertly guided by award-winning author Charles Petzold. You'll focus on the core concepts and techniques for creating apps with Microsoft XNA, with coverage of Microsoft Visual Studio(R), .NET Framework managed code sandbox, the phone emulator, sensors, and location. As always, Charles brings a unique combination of pragmatism and authority to his instruction--along with an eminently readable style and a wealth of hands-on examples.
NOTE: "Microsoft(R) XNA(R) Framework Programming for Windows(R) Phone 7" and "Microsoft(R) Silverlight Programming for Windows(R) Phone 7" are fully indexed, print-book versions of a single electronic edition titled "Programming Windows Phone 7," which is available as a free ebook from the Microsoft Download Center."

Table of Contents

IntroductionPart I: The BasicsChapter 1: Hello, Windows Phone 7Chapter 2: Getting OrientedChapter 3: An Introduction to TouchChapter 4: Bitmaps, Also Known as TexturesChapter 5: Sensors and ServicesChapter 6: Issues in Application ArchitecturePart II: XNAChapter 7: Principles of MovementChapter 8: Textures and SpritesChapter 9: Dynamic TexturesChapter 10: From Gestures to TransformsChapter 11: Touch and PlayChapter 12: Tilt and Play

From the Publisher

NOTE: This book is the printed, XNA-focused edition of Programming Windows Phone 7, which is available as a free eBook from the Microsoft Download Center. A Microsoft Silverlight™-focused edition is also available for sale in print (ISBN 978-0-7356-5667-3). The Microsoft eBook covers both XNA and Silverlight in one volume.

Bring your game ideas to life-with guidance from a Windows programming legend

Begin creating your own game apps for Windows Phone 7-guided by the consummate teacher, award-winning author Charles Petzold. Focusing on the XNA 2D framework and the C# language, you'll learn how to extend your existing skills-mastering core concepts and techniques for this new mobile platform. As always, Charles brings a unique combination of pragmatism and inspiration to his instruction-along with a wealth of hands-on examples.

Discover how to:

  • Develop high-performance XNA 2D games
  • Create and animate text and sprites
  • Capture and embed bitmaps, balancing performance issues
  • Support multi-touch input-including tap, drag, flick, and pinch
  • Manipulate bitmaps at the pixel level
  • Apply dynamic textures
  • Work with transforms
  • Put components together for touch-and-play and tilt-and-play games
  • Test-drive your game on Windows Phone Emulator
Get code samples on the Web
  • For system requirements, see the Introduction.

About the Author

Charles Petzold wrote the classic Programming Windows(tm), which is currently in its fifth edition and one of the best-known and widely used programming books of all time. He was honored in 1994 with the Windows Pioneer Award, presented by Microsoft(tm) founder Bill Gates and Windows Magazine. He has been programming with Windows since first obtaining a beta Windows 1.0 SDK in the spring of 1985, and he wrote the very first magazine article on Windows programming in 1986. Charles is an MVP for Client Application Development and the author of several other books including Code: The Hidden Language of Computer Hardware and Software.

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