Microsoft Xna Framework Edition: Programming Windows Phone 7

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Microsoft Xna Framework Edition: Programming Windows Phone 7

by Charles Petzold

Pearson Education | December 21, 2010 | Trade Paperback |

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NOTE: This book is the printed, XNA-focused edition of Programming Windows Phone 7, which is available as a free eBook from the Microsoft Download Center. A Microsoft Silverlight-focused edition is also available for sale in print (ISBN 978-0-7356-5667-3). The Microsoft eBook covers both XNA and Silverlight in one volume.

Bring your game ideas to life-with guidance from a Windows programming legend

Begin creating your own game apps for Windows Phone 7-guided by the consummate teacher, award-winning author Charles Petzold. Focusing on the XNA 2D framework and the C# language, you'll learn how to extend your existing skills-mastering core concepts and techniques for this new mobile platform. As always, Charles brings a unique combination of pragmatism and inspiration to his instruction-along with a wealth of hands-on examples.

Discover how to:

  • Develop high-performance XNA 2D games
  • Create and animate text and sprites
  • Capture and embed bitmaps, balancing performance issues
  • Support multi-touch input-including tap, drag, flick, and pinch
  • Manipulate bitmaps at the pixel level
  • Apply dynamic textures
  • Work with transforms
  • Put components together for touch-and-play and tilt-and-play games
  • Test-drive your game on Windows Phone Emulator
Get code samples on the Web
  • For system requirements, see the Introduction.

Format: Trade Paperback

Dimensions: 430 Pages, 7.09 × 9.45 × 0.79 in

Published: December 21, 2010

Publisher: Pearson Education

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 073565669X

ISBN - 13: 9780735656697

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– More About This Product –

Microsoft Xna Framework Edition: Programming Windows Phone 7

Microsoft Xna Framework Edition: Programming Windows Phone 7

by Charles Petzold

Format: Trade Paperback

Dimensions: 430 Pages, 7.09 × 9.45 × 0.79 in

Published: December 21, 2010

Publisher: Pearson Education

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 073565669X

ISBN - 13: 9780735656697

About the Book

Get started building applications for Windows Phone 7--expertly guided by award-winning author Charles Petzold. You'll focus on the core concepts and techniques for creating apps with Microsoft XNA, with coverage of Microsoft Visual Studio(R), .NET Framework managed code sandbox, the phone emulator, sensors, and location. As always, Charles brings a unique combination of pragmatism and authority to his instruction--along with an eminently readable style and a wealth of hands-on examples.
NOTE: "Microsoft(R) XNA(R) Framework Programming for Windows(R) Phone 7" and "Microsoft(R) Silverlight Programming for Windows(R) Phone 7" are fully indexed, print-book versions of a single electronic edition titled "Programming Windows Phone 7," which is available as a free ebook from the Microsoft Download Center."

Table of Contents

Introduction Part I: The Basics Chapter 1: Hello, Windows Phone 7 Chapter 2: Getting Oriented Chapter 3: An Introduction to Touch Chapter 4: Bitmaps, Also Known as Textures Chapter 5: Sensors and Services Chapter 6: Issues in Application Architecture Part II: XNA Chapter 7: Principles of Movement Chapter 8: Textures and Sprites Chapter 9: Dynamic Textures Chapter 10: From Gestures to Transforms Chapter 11: Touch and Play Chapter 12: Tilt and Play

From the Publisher

NOTE: This book is the printed, XNA-focused edition of Programming Windows Phone 7, which is available as a free eBook from the Microsoft Download Center. A Microsoft Silverlight-focused edition is also available for sale in print (ISBN 978-0-7356-5667-3). The Microsoft eBook covers both XNA and Silverlight in one volume.

Bring your game ideas to life-with guidance from a Windows programming legend

Begin creating your own game apps for Windows Phone 7-guided by the consummate teacher, award-winning author Charles Petzold. Focusing on the XNA 2D framework and the C# language, you'll learn how to extend your existing skills-mastering core concepts and techniques for this new mobile platform. As always, Charles brings a unique combination of pragmatism and inspiration to his instruction-along with a wealth of hands-on examples.

Discover how to:

  • Develop high-performance XNA 2D games
  • Create and animate text and sprites
  • Capture and embed bitmaps, balancing performance issues
  • Support multi-touch input-including tap, drag, flick, and pinch
  • Manipulate bitmaps at the pixel level
  • Apply dynamic textures
  • Work with transforms
  • Put components together for touch-and-play and tilt-and-play games
  • Test-drive your game on Windows Phone Emulator
Get code samples on the Web
  • For system requirements, see the Introduction.

About the Author

Charles Petzold has been writing about programming for Windows-based operating systems for 24 years. A Microsoft MVP for Client Application Development and a Windows Pioneer Award winner, Petzold is author of the classic Programming Windows, currently in its fifth edition and one of the best-known programming books of all time; the widely acclaimed Code: The Hidden Language of Computer Hardware and Software; and more than a dozen other books

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