Microsoft Xna Game Studio 4.0: Learn Programming Now!

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Microsoft Xna Game Studio 4.0: Learn Programming Now!

by Rob Miles

Pearson Education | January 15, 2011 | Trade Paperback |

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Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC-as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project-adding new tools and tricks to your arsenal as you go. No experience required!

  • Learn XNA and C# fundamentals-and increase the challenge with each chapter
  • Write code to create and control game behavior
  • Build your game''s display-from graphics and text to lighting and 3-D effects
  • Capture and cue sounds
  • Process input from keyboards and gamepads
  • Create features for one or multiple players
  • Tweak existing games-and invent totally new ones

Format: Trade Paperback

Dimensions: 464 Pages, 7.09 × 8.66 × 0.79 in

Published: January 15, 2011

Publisher: Pearson Education

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 0735651574

ISBN - 13: 9780735651579

Found in: Computers

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Microsoft Xna Game Studio 4.0: Learn Programming Now!

Microsoft Xna Game Studio 4.0: Learn Programming Now!

by Rob Miles

Format: Trade Paperback

Dimensions: 464 Pages, 7.09 × 8.66 × 0.79 in

Published: January 15, 2011

Publisher: Pearson Education

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 0735651574

ISBN - 13: 9780735651579

About the Book

Now you can build your own games for your Xbox 360(R), Windows(R) Phone 7, or Windows-based PC--as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project--adding new tools and tricks to your arsenal as you go. No experience required!
Learn XNA and C# fundamentals--and increase the challenge with each chapter Write code to create and control game behavior Build your game's display--from graphics and text to lighting and 3-D effects Capture and cue sounds Process input from keyboards and gamepads Create features for one or multiple players Tweak existing games--and invent totally new ones

Table of Contents

  • Acknowledgments
  • Introduction
  • Getting Started
    • Chapter 1: Computers, C#, XNA, and You
    • Chapter 2: Programs, Data, and Pretty Colors
    • Chapter 3: Getting Player Input
  • Images, Sound, and Text
    • Chapter 4: Displaying Images
    • Chapter 5: Writing Text
    • Chapter 6: Creating a Multi-Player Game
    • Chapter 7: Playing Sounds
    • Chapter 8: Creating a Timer
    • Chapter 9: Reading Text Input
  • Writing Proper Games
    • Chapter 10: Using C# Methods to Solve Problems
    • Chapter 11: A Game as a C# Program
    • Chapter 12: Games, Objects, and State
    • Chapter 13: Making a Complete Game
    • Chapter 14: Classes, Objects, and Games
    • Chapter 15: Creating Game Components
    • Chapter 16: Creating Multi-Player Networked Games
  • Making Mobile Games for Windows Phone 7 with XNA
    • Chapter 17: Motion-Sensitive Games
    • Chapter 18: Exploring Touch Input
    • Chapter 19: Mobile Game Development
  • Answers to the Chapter Review Questions
  • About the Author

From the Publisher

Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC-as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project-adding new tools and tricks to your arsenal as you go. No experience required!

  • Learn XNA and C# fundamentals-and increase the challenge with each chapter
  • Write code to create and control game behavior
  • Build your game''s display-from graphics and text to lighting and 3-D effects
  • Capture and cue sounds
  • Process input from keyboards and gamepads
  • Create features for one or multiple players
  • Tweak existing games-and invent totally new ones

About the Author

Rob Mileshas been teaching computer programming for more than 25 years. An expert on Visual C#(R) and a Microsoft MVP for Device Application Development, Rob enjoys inspiring new and experienced programmers. As well as writing his own games, programs, and poetry, Rob has consulted on a wide range of commercial software projects.

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