Microsoft Xna Game Studio 4.0: Learn Programming Now!

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Microsoft Xna Game Studio 4.0: Learn Programming Now!

by Rob Miles

Pearson Education | January 15, 2011 | Trade Paperback

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Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC-as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project-adding new tools and tricks to your arsenal as you go. No experience required!

  • Learn XNA and C# fundamentals-and increase the challenge with each chapter
  • Write code to create and control game behavior
  • Build your game's display-from graphics and text to lighting and 3-D effects
  • Capture and cue sounds
  • Process input from keyboards and gamepads
  • Create features for one or multiple players
  • Tweak existing games-and invent totally new ones

Format: Trade Paperback

Dimensions: 464 Pages, 7.09 × 8.66 × 0.79 in

Published: January 15, 2011

Publisher: Pearson Education

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 0735651574

ISBN - 13: 9780735651579

Found in: Computers

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Microsoft Xna Game Studio 4.0: Learn Programming Now!

Microsoft Xna Game Studio 4.0: Learn Programming Now!

by Rob Miles

Format: Trade Paperback

Dimensions: 464 Pages, 7.09 × 8.66 × 0.79 in

Published: January 15, 2011

Publisher: Pearson Education

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 0735651574

ISBN - 13: 9780735651579

About the Book

Now you can build your own games for your Xbox 360(R), Windows(R) Phone 7, or Windows-based PC--as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project--adding new tools and tricks to your arsenal as you go. No experience required!
Learn XNA and C# fundamentals--and increase the challenge with each chapter Write code to create and control game behavior Build your game's display--from graphics and text to lighting and 3-D effects Capture and cue sounds Process input from keyboards and gamepads Create features for one or multiple players Tweak existing games--and invent totally new ones

Table of Contents

AcknowledgmentsIntroductionGetting StartedChapter 1: Computers, C#, XNA, and YouChapter 2: Programs, Data, and Pretty ColorsChapter 3: Getting Player InputImages, Sound, and TextChapter 4: Displaying ImagesChapter 5: Writing TextChapter 6: Creating a Multi-Player GameChapter 7: Playing SoundsChapter 8: Creating a TimerChapter 9: Reading Text InputWriting Proper GamesChapter 10: Using C# Methods to Solve ProblemsChapter 11: A Game as a C# ProgramChapter 12: Games, Objects, and StateChapter 13: Making a Complete GameChapter 14: Classes, Objects, and GamesChapter 15: Creating Game ComponentsChapter 16: Creating Multi-Player Networked GamesMaking Mobile Games for Windows Phone 7 with XNAChapter 17: Motion-Sensitive GamesChapter 18: Exploring Touch InputChapter 19: Mobile Game DevelopmentAnswers to the Chapter Review QuestionsAbout the Author

From the Publisher

Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC-as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project-adding new tools and tricks to your arsenal as you go. No experience required!

  • Learn XNA and C# fundamentals-and increase the challenge with each chapter
  • Write code to create and control game behavior
  • Build your game's display-from graphics and text to lighting and 3-D effects
  • Capture and cue sounds
  • Process input from keyboards and gamepads
  • Create features for one or multiple players
  • Tweak existing games-and invent totally new ones

About the Author

Rob Miles has been teaching computer programming for more than 25 years. An expert on Visual C#(R) and a Microsoft MVP for Device Application Development, Rob enjoys inspiring new and experienced programmers. As well as writing his own games, programs, and poetry, Rob has consulted on a wide range of commercial software projects.

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