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50 Robots To Draw And Paint: Create Fantastic Robot Characters For Comic Books, Computer Games, And Graphic Novels

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50 Robots To Draw And Paint: Create Fantastic Robot Characters For Comic Books, Computer Games, And Graphic Novels

by Keith Thompson

Barron's Educational Series | February 17, 2006 | Trade Paperback

The ability to render eye-catching, convincing robots is a vital skill for artists who design computer games or illustrate graphic novels and comic books. This book presents 50 robot designs for artists to copy, and then embellish with their own creative flourishes. Each design features step-by-step constructional drawings, with instructions for shading and coloring. Among them are--
  • Basic robots, easy-to-create "starter" models
  • Wizards and alchemists
  • Clockwork robots, constructed from gears, cogs, and mechanical parts
  • Bipedal anti-tank robots engaging in future wars
  • Insect-like robots with computer brains
  • Robotic shock-troop robots for interstellar warfare
    Readers will also find advice on effective storytelling, avoiding simplistic clich©s, seeking out constructive criticism, and maintaining productive work habits. More than 200 instructive color illustrations.

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From the Publisher

The ability to render eye-catching, convincing robots is a vital skill for artists who design computer games or illustrate graphic novels and comic books. This book presents 50 robot designs for artists to copy, and then embellish with their own creative flourishes. Each design features step-by-step constructional drawings, with instructions for shading and coloring. Among them are--
  • Basic robots, easy-to-create "starter" models
  • Wizards and alchemists
  • Clockwork robots, constructed from gears, cogs, and mechanical parts
  • Bipedal anti-tank robots engaging in future wars
  • Insect-like robots with computer brains
  • Robotic shock-troop robots for interstellar warfare
    Readers will also find advice on effective storytelling, avoiding simplistic clich©s, seeking out constructive criticism, and maintaining productive work habits. More than 200 instructive color illustrations.

From the Jacket

(back cover)
Learn how to draw awe-inspiring robots for comic books, graphic novels, and computer games. From terrifying Victorian clockwork creations to the dark future's most lethal war machines, this book helps you bring cold life to your robot art.

  • Learn the core skills for rendering robots: where to find inspiration; how to draw and color your work using a range of media; techniques for adding detail like electrical circuits, machinery, and weapons.
  • The main section of the book is a directory of 50 robot designs to copy, each featuring step-by-step constructional drawings and instructions for shading and coloring.
  • Features a wide range of robot styles, from simple tin men to sophisticated tank destroyers, and includes ten super-simple designs to get you started.

    Keith Thompson is a renowned illustrator and conceptual designer who specializes in fantasy and science fiction art. His surreal and innovative work has been featured in numerous books and magazines around the world, and is also available to buyers as fine-art prints. He lives in Ottawa, Canada.

About the Author

Keith Thompson?s illustrations have been featured in numerous books and magazines around the world, with many others available to buyers as fine-art prints. He lives in Ottawa, Canada.

Trade Paperback

128 Pages, 8.5 x 11 x 0.47 in

February 17, 2006

Barron's Educational Series

English


0764133101
9780764133107

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