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The Guild Volume 1

Average rating: 5/5

Based on 4 ratings

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The Guild Volume 1

by Felicia Day
Contribution by: Jim Rugg, Dan Jackson

DARK HORSE | December 7, 2010 | Trade Paperback

Internet phenomenon The Guild comes to comics, courtesy of series creator, writer, and star Felicia Day (Dr. Horrible''s Sing-Along Blog)! Chronicling the hilarious on- and offline lives of a group of Internet role-playing gamers, the Knights of Good, The Guild has become a cult hit, and is the winner of numerous awards from SXSW, YouTube, Yahoo, and the Streamys. Now, Day brings the wit and heart of the show to this graphic-novel prequel. In this origin tale of the Knights of Good, we learn about Cyd''s life before joining the guild, how she became Codex, her awful breakup with boyfriend Trevor, and how she began to meet the other players who would eventually become her teammates.

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    Rating: 4/5

    geektastic

    Library Steph

    14 months ago

    This graphic novel is perfect for anyone who fits in one or more of these categories:

    •gamers (gamer girls will love it the most, but it's not exclusively feminine)
    •anyone who knows people who play MMORPGs and/or knows enough about them to get jokes relating to them
    •neurotic people with social issues
    •fans of The Guild (obviously)
    •Felicia Day groupies
    I enjoyed seeing Codex as a newb! I've tried a couple free MMORPGs, and honestly I've never gotten past the newb stage. In the LOTR MMORPG I got slaughtered by bears so often I just quit (I also had the bad habit of jumping off cliffs that were higher than I realized and breaking my legs) so I sympathised with her during her first few adventures in the game.

    Marveling at the cuteness of the cartoon animals and then reluctantly slaughtering them for quests was a very girly reaction to this type of game that I shared, so her reactions felt real to me.

    I like that it's half real life view and half in-game views. It makes for some amazing visuals, although very cleavage heavy as these things often are. The boys comment about how rare it is for the girls to be girls in the game to be girls in real life. One thing I thought the graphic novel was missing was characters who made their avatars very different from their physical selves. I know in the show one male character has female avatars but I'd be interested in more about people reinvent themselves in the game. The section when she's considering this before making her avatar is one of my favourite parts.

    I'm glad I bought it, I really enjoyed the writing (Felicia Day is my new hero) and the art (yay Jim Rugg). With things like this I'm tempted to get two copies, one to keep as a book and one to cut images out of and make crafts

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From the Publisher

Internet phenomenon The Guild comes to comics, courtesy of series creator, writer, and star Felicia Day (Dr. Horrible''s Sing-Along Blog)! Chronicling the hilarious on- and offline lives of a group of Internet role-playing gamers, the Knights of Good, The Guild has become a cult hit, and is the winner of numerous awards from SXSW, YouTube, Yahoo, and the Streamys. Now, Day brings the wit and heart of the show to this graphic-novel prequel. In this origin tale of the Knights of Good, we learn about Cyd''s life before joining the guild, how she became Codex, her awful breakup with boyfriend Trevor, and how she began to meet the other players who would eventually become her teammates.

Trade Paperback

96 Pages, 6 x 9 x 0.68 in

December 7, 2010

DARK HORSE

English


1595825495
9781595825490

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