From the Publisher
Windows Phone 7 is a powerful mobile computing platform with
huge potential for gaming. With "instant on" capabilities, the
promise of gaming on the move is a reality with these devices. The
platform is an ideal environment for .NET developers looking to
create fun, sophisticated games.
Windows Phone 7 Game Development gives you everything you
need to maximize your creativity and produce fantastic mobile
games. With a gaming device always in your pocket, as a phone
always is, this is too good an opportunity to miss!
What youll learn
- How to get started with Windows Phone 7 development, from
setting up the integrated development environment to
debugging techniques.
- Develop using the free or full versions of Visual Studio
2010.
- Master high performance 2D and 3D graphics using the XNA
development environment.
- Build 2D games using Silverlight and also learn how to publish
them to the web.
- Find out the best ways to control your games, including using
touch screens, keyboards and accelerometers.
- Produce high quality music and sound effects from your
games.
- Masses of example code and working projects, including two
example games, Cosmic Rocks and Diamond Lines.
- All you need to release your games to the world for fun or to
sell.
Who this book is for
Windows Phone 7 Game Development is aimed at those
with an existing background in programming and knowledge of the C#
programming language. No prior knowledge of programming
for Windows Phone 7, its primary presentation technologies
(Silverlight and XNA), or programming games in general is needed.
This book will guide the reader through the steps required to
become proficient in all of these areas of development.
Table of Contents
- Windows Phone and .NET
- Getting Started with XNA
- Creating a Game Framework
- User Input
- Sounding Out with Game Audio
- Drawing with Vertices and Matrices
- The World of 3D Graphics
- Further 3D Features and Techniques
- Enhancing Your Game
- The Application Life Cycle
- Getting Started with Silverlight
- Silverlight Controls and Pages
- Gaming with Silverlight
- Enhancing Your Silverlight Games
- Distributing Your Game
- Running on Other Platforms
About the Author
Adam Dawes is a software developer and systems
architect working at a cutting-edge online service development
company. He has been a compulsive programmer since the age of 4,
when he was first introduced to a monochrome Commodore PET. The
love affair has continued through three subsequent decades,
flourishing through the days of the 8-bit dinosaurs to today''s era
of multi-core processors and pocket supercomputers. A constant
throughout all of this has been Adam''s fondness of computer games.
From the very first time Nightmare Park displayed its devious maze
of pathways in green symbols back in 1980, he has been a games
player across a variety of genres and styles. These days he spends
his spare time playing the latest 3D titles on his PC, or enjoying
some of the classics in his stand-up arcade machine or sit-in
cockpit driving cabinet. Creating his own games has always been a
hobby and while he has no intention of becoming part of the
professional games industry, he has a lot of fun developing his own
titles nonetheless. Adam lives with his wife, Ritu, and son,
Kieran, in the southeast of England. His web site is at
www.adamdawes.com.
Format: Trade Paperback
Published: December 29, 2010
Publisher: Apress
Language: English
The following ISBNs are associated with this title:
ISBN - 10: 1430233060
ISBN - 13: 9781430233060