Professional XNA Game Programming For Xbox 360 and Windows®
You haven''t experienced the full potential of Xbox 360 or
Windows® until you''ve created your own homebrewed games for these
innovative systems. With Microsoft''s new XNA Framework, the only
thing limiting you is your imagination. Now professional game
developer and Microsoft DirectX MVP Benjamin Nitschke shows you how
to take advantage of the XNA Game Studio Express tools and
libraries in order to build cutting-edge games.
Whether you want to explore new worlds or speed down a city
block in a souped up dragster, this book will get you up and
running quickly. You''ll learn how to implement 3D models, generate
huge landscapes, map cool-looking shaders to your 3D objects, and
much more. Nitschke also steps you through the development of your
first fully functional racing game. You''ll then be able to apply
this information as you write your own XNA cross-platform
games.
What you will learn from this book
- Tricks for managing the game engine and user interface
-
How to program an old school shooter game and space
adventure
-
Tips for improving racing game logic and expanding your game
ideas
-
Methods for integrating amazing visual effects using advanced
shader techniques
-
Steps for adding sound and music with XACTbringing your game to
life
-
How to fine-tune and debug your game for optimal performance
Who this book is for
This book is for anyone who wants to write their own games for
the Xbox 360 or Windows platforms. You should have some experience
coding with C# or a similar .NET language.
Wrox Professional guides are planned and written by working
programmers to meet the real-world needs of programmers,
developers, and IT professionals. Focused and relevant, they
address the issues technology professionals face every day. They
provide examples, practical solutions, and expert education in new
technologies, all designed to help programmers do a better job.