Professional XNA® Programming
Building Games for Xbox 360® and Windows®with XNA Game Studio
2.0, 2nd Edition
This improved and updated edition of the bestseller will get you
up and running quickly with building games for Xbox 360 and the
Windows platform. Professional game developer and Microsoft MVP
Benjamin Nitschke begins by explaining how to install the free XNA
Game Studio 2.0 and then goes on to share essential advice for
using it in a productive way.
Before you know it, each successive chapter will have you
developing small games that increase in difficulty. By using the
chapters as building blocks, you''ll evolve from 2D programming to
3D, and you''ll ultimately create a full-blown graphics engine that
can be used for more advanced game projects. Plus, you''ll get an
inside look at six fully functional games, including the popular
Racing Game and the new Dungeon Quest.
What you will learn from this book
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Tips for adding music and sound with XACT
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Techniques for creating unique visual effects through
Shaders
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Ways to access keyboard, mouse, and Xbox controllers with
XInput
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How to write your own XNA graphics engine and create a game
engine
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How to manage content in XNA
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Myriad ways of fine-tuning, debugging, and troubleshooting
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How to make sure games run on the Xbox 360
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Ways to generate landscapes and tracks
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How to take advantage of XNA''s new networking APIs
Who this book is for
This book is for anyone who wants to create games on the Xbox
360 and Windows platforms. Experience with C# or a similar .NET
language is necessary, but previous game programming is not
required.
Wrox Professional guides are planned and written by working
programmers to meet the real-world needs of programmers,
developers, and IT professionals. Focused and relevant, they
address the issues technology professionals face every day. They
provide examples, practical solutions, and expert education in new
technologies, all designed to help programmers do a better job.