In Books
  • All Departments
  • In Books
  • In Bargain Books
  • In eReading
  • In Kids' Books
  • In Teens' Books
  • In Toys & Games
  • In Video Games
  • In Lifestyle & Paper
  • In Movies & TV
  • In Music
  • In Used & Rare Books
  • In Used & Rare Movies & TV
  • In Used & Rare Music
Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0

Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0

by Benjamin Nitschke

John Wiley & Sons | February 8, 2008 | Trade Paperback

This improved and updated edition of the bestseller will get you up and running quickly with building games for Xbox 360 and the Windows platform. Professional game developer and Microsoft MVP Benjamin Nitschke begins by explaining how to install the free XNA Game Studio 2.0 and then goes on to share essential advice for using it in a productive way.

Before you know it, each successive chapter will have you developing small games that increase in difficulty. By using the chapters as building blocks, you''ll evolve from 2D programming to 3D, and you''ll ultimately create a full-blown graphics engine that can be used for more advanced game projects. Plus, you''ll get an inside look at six fully functional games, including the popular Racing Game and the new Dungeon Quest.

What you will learn from this book

  • Tips for adding music and sound with XACT
  • Techniques for creating unique visual effects through Shaders
  • Ways to access keyboard, mouse, and Xbox controllers with XInput
  • How to write your own XNA graphics engine and create a game engine
  • How to manage content in XNA
  • Myriad ways of fine-tuning, debugging, and troubleshooting
  • How to make sure games run on the Xbox 360
  • Ways to generate landscapes and tracks
  • How to take advantage of XNA''s new networking APIs

Who this book is for
This book is for anyone who wants to create games on the Xbox 360 and Windows platforms. Experience with C# or a similar .NET language is necessary, but previous game programming is not required.

Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

Save 34 %

$47.99
$31.67
$30.09

In Stock

  • Eligible for FREE Shipping on orders over $25. + Details.

Details

From the Publisher

This improved and updated edition of the bestseller will get you up and running quickly with building games for Xbox 360 and the Windows platform. Professional game developer and Microsoft MVP Benjamin Nitschke begins by explaining how to install the free XNA Game Studio 2.0 and then goes on to share essential advice for using it in a productive way.

Before you know it, each successive chapter will have you developing small games that increase in difficulty. By using the chapters as building blocks, you''ll evolve from 2D programming to 3D, and you''ll ultimately create a full-blown graphics engine that can be used for more advanced game projects. Plus, you''ll get an inside look at six fully functional games, including the popular Racing Game and the new Dungeon Quest.

What you will learn from this book

  • Tips for adding music and sound with XACT
  • Techniques for creating unique visual effects through Shaders
  • Ways to access keyboard, mouse, and Xbox controllers with XInput
  • How to write your own XNA graphics engine and create a game engine
  • How to manage content in XNA
  • Myriad ways of fine-tuning, debugging, and troubleshooting
  • How to make sure games run on the Xbox 360
  • Ways to generate landscapes and tracks
  • How to take advantage of XNA''s new networking APIs

Who this book is for
This book is for anyone who wants to create games on the Xbox 360 and Windows platforms. Experience with C# or a similar .NET language is necessary, but previous game programming is not required.

Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

From the Jacket

This improved and updated edition of the bestseller will get you up and running quickly with building games for Xbox 360 and the Windows platform. Professional game developer and Microsoft MVP Benjamin Nitschke begins by explaining how to install the free XNA Game Studio 2.0 and then goes on to share essential advice for using it in a productive way.

Before you know it, each successive chapter will have you developing small games that increase in difficulty. By using the chapters as building blocks, you''ll evolve from 2D programming to 3D, and you''ll ultimately create a full-blown graphics engine that can be used for more advanced game projects. Plus, you''ll get an inside look at six fully functional games, including the popular Racing Game and the new Dungeon Quest.

What you will learn from this book

  • Tips for adding music and sound with XACT

  • Techniques for creating unique visual effects through Shaders

  • Ways to access keyboard, mouse, and Xbox controllers with XInput

  • How to write your own XNA graphics engine and create a game engine

  • How to manage content in XNA

  • Myriad ways of fine-tuning, debugging, and troubleshooting

  • How to make sure games run on the Xbox 360

  • Ways to generate landscapes and tracks

  • How to take advantage of XNA''s new networking APIs

Who this book is for
This book is for anyone who wants to create games on the Xbox 360 and Windows platforms. Experience with C# or a similar .NET language is necessary, but previous game programming is not required.

Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

About the Author

Benjamin Nitschke is the founder, lead programmer, and game designer at exDream entertainment. He is 26 years old, and lives in Hannover, Germany. He became a DirectX MVP of Microsoft in 2006 for his outstanding work in the DirectX community, especially with the free game Rocket Commander.
He started young - at the age of 9 he bought his first computer, a C64. He did not have many games, but he was very eager to type in commands on the C64, and from that to writing the first applications and games in Basic was not a big step. A few years later, he finally got a PC (386) and started some small game projects (Tetris clones, shoot-em-up games, and so on). exDream entertainment was founded 10 years ago, and it released a couple of smaller games before the first RTS game, Arena Wars, was created. Arena Wars was the first commercial .NET game ever and was released in 2004, where it received more than 20 awards worldwide, especially for the great multiplayer modes.
Recently, Benjamin has developed a couple of free open source games such as Rocket Commander and the XNA Racing Game Starter Kit, along with many game modifications. These games feature many video tutorials and a good documentation and code style to help beginners create their first video games. The video tutorials have been viewed more than 100,000 times and the games were downloaded and played even more often than that.

Trade Paperback

600 Pages, 18.79 x 23.36 x 3.17 CM

February 8, 2008

John Wiley & Sons

English


0470261285
9780470261286

From Community

< close and return to chapters.indigo.ca
kobo
  • Take your library with you wherever you go
  • Use the device you want to use… smartphone, desktop and many of today’s most popular eReaders
  • Use Indigo gift cards to buy eBooks and subscriptions

WHY KOBO?

We love the Kobo eReading service… and we know you will too. We’ve partnered with them to bring you the most flexible, enjoyable eReading experience in Canada.

SHOPPING ON KOBO

You’ll be asked to sign in or create a new account with Kobo. Once you do, you’ll immediately get access to millions of titles and be ready to start eReading. Anytime. Anyplace.

continue to kobo

Sign up for email

Be the first to know

about discounts, promotions and new releases.

Sign up now 

Self Publish

Get your book published

and on our shelves!

Find out how  

Protected by Copyright. All Rights Reserved. Legal Notices and Terms of Use | Privacy Policy  

Portions of content provided by Rovi Corporation © 2010

Powered by EndecaVeriSign SecuredEssential Accessibility 

As Canada’s purveyor of ideas and inspiration, Indigo is the largest book, gift and specialty toy retailer in Canada. Indigo operates in all provinces under different banners including Indigo Books & Music; Indigo Books, Gifts, Kids; IndigoSpirit; Chapters; The World's Biggest Bookstore; and Coles. The online channel, www.indigo.ca, features books, eBooks, toys and gifts and hosts the award winning Indigo Online Community.

111