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Beginning Xcode

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Beginning Xcode

by James Bucanek

John Wiley & Sons | March 17, 2006 | Trade Paperback

Xcode is a powerful suite of free development tools from Apple Computer that will allow you to create Macintosh applications, plug-ins, web components, applets, and more using languages such as C, C++, Objective-C, Java, and AppleScript.

What you will learn from this book:

  • Control window layout to match your development style.
  • Master source file organization.
  • How to access a source control management system, right in the Xcode interface.
  • How to quickly navigate to files, symbols, bookmarks, declarations, and definitions within your project; find reference documents and instantly access API documentation.
  • Harness Xcode's smart editing features, such as auto-indent, code completion, and text macros.
  • Discover how easy it is to browse class information and create dynamic class diagrams.
  • Get started using Xcode's Interface Builder and Data Modeling design tools.
  • Learn to customize target build phases, add your own compilers, write your own build processes, and integrate Xcode with other build tools like Ant and gnumake.
  • How to create and integrate unit tests into your projects.
  • Harness the full power of the debugger with smart breakpoints and custom data formatters. Learn how to change variables, and even fix bugs, while your program is still running.
  • Start using Xcode's suite of performance analysis tools to find problems and accelerate your code.
  • Customize scores of hidden, and often undocumented, Xcode features. Learn how to remap keyboard commands, create your own project and file templates, and even add your own commands to the Xcode menus.

Instead of "cookbook" projects specific to a particular language, developer James Bucanek details each Xcode feature with step-by-step instructions that can be applied directly to your projects. Example projects that demonstrate a single concept make it easy to explore each feature.

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      helpful to you?

    Rating: 5/5

    Excellent

    Brian Gibb

    4 years ago

    This is a well written, comprehensive and clear description of how Xcode works, and also how to use it. It's slightly dated, as it covers Xcode 2.2 (the current version is 3.1), but except for the chapter on Interface Builder and a few items moved from one menu to another, it all applies and the "Try It Out's" worked well.

Details

From the Publisher

Xcode is a powerful suite of free development tools from Apple Computer that will allow you to create Macintosh applications, plug-ins, web components, applets, and more using languages such as C, C++, Objective-C, Java, and AppleScript.

What you will learn from this book:

  • Control window layout to match your development style.
  • Master source file organization.
  • How to access a source control management system, right in the Xcode interface.
  • How to quickly navigate to files, symbols, bookmarks, declarations, and definitions within your project; find reference documents and instantly access API documentation.
  • Harness Xcode's smart editing features, such as auto-indent, code completion, and text macros.
  • Discover how easy it is to browse class information and create dynamic class diagrams.
  • Get started using Xcode's Interface Builder and Data Modeling design tools.
  • Learn to customize target build phases, add your own compilers, write your own build processes, and integrate Xcode with other build tools like Ant and gnumake.
  • How to create and integrate unit tests into your projects.
  • Harness the full power of the debugger with smart breakpoints and custom data formatters. Learn how to change variables, and even fix bugs, while your program is still running.
  • Start using Xcode's suite of performance analysis tools to find problems and accelerate your code.
  • Customize scores of hidden, and often undocumented, Xcode features. Learn how to remap keyboard commands, create your own project and file templates, and even add your own commands to the Xcode menus.

Instead of "cookbook" projects specific to a particular language, developer James Bucanek details each Xcode feature with step-by-step instructions that can be applied directly to your projects. Example projects that demonstrate a single concept make it easy to explore each feature.

From the Jacket

Bringing together the ease of use of Mac OS X, the power of Unix, and a mix of high-performance development technologies, Xcode is Apple''s hottest new integrated development environment. This book shows you why Xcode is the fastest and easiest way for developers to create Mac OS X applications.

Covering the basic fundamentals of Xcode development, veteran programmer and developer James Bucanek explains how Xcode coordinates development in various languages supported by Mac and he offers an in-depth look at the Xcode Developer Tools package. Ultimately, you''ll see how Xcode makes it easier for you to develop and maintain applications, and how it can help you achieve a seamless, comfortable, and productive working environment.

What you will learn from this book

  • How to set up and control your working environment, create a project, and add source files to it
  • Ways to edit source files and alter the structure of the project itself
  • Techniques to starting and controlling the building the process
  • Various options for running, debugging, and constructing automated test suites for your application
  • A variety of editing, documentation, design, and analysis aides

Who this book is for

This book is for C, C++, Objective-C, AppleScript, or Java developers who want to learn to use Xcode so they can write, build, and test programs to run on Mac OS X.

Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.

About the Author

James Bucanek has spent over 25 years programming and developing microprocessor systems. He has experience with a broad range of computer hardware and software, from the smallest embedded consumer products to robotic control of silicon wafer deposition furnaces used in integrated circuit manufacturing. His development projects include the first local area network for the Apple, distributed air conditioning control systems, a piano teaching system, digital oscilloscopes, and collaborative writing and assessment tools for K-12 education. James holds a Java Developer Certification from Sun Microsystems and was awarded a patent for optimizing local area networks. He has been the technical editor and a contributing author for several recent books on Mac OS X. James is currently focused on Macintosh software development, where he can combine his deep knowledge of UNIX and object-oriented languages with his passion for elegant design. James holds an Associates degree in classical ballet from the Royal Academy of Dance.

Trade Paperback

590 Pages, 18.69 x 23.46 x 3.35 CM

March 17, 2006

John Wiley & Sons

English


047175479X
9780471754794

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