Digital Fantasy Painting Workshop

by Martin Mckenna

Harpercollins Publishers | September 22, 2004 | Trade Paperback |

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Fantasy painting has a long tradition.It went through a stylistic revolution in the 1980s with the widespread adoption of airbrush as a medium of choice.Now, with the emergence of various computer modeling and rendering applications, fantasy painting is going through another revolution.Digital tools and techniques have made it easier for artists to realize their visions and the images they now create are more vivid, more realistic, and more compelling.

A must-have book for anyone working in the area of fantasy art and for anyone who admires the work of fantasy illustrators.Digital Fantasy Painting Workshop tackles the genreÂ's three main categories-fantasy; science-fiction; and horror-and employs detailed step-by-step walkthroughs to show exactly how the images are produced.Featuring work from some of the worldÂ's leading fantasy artists, the book also explores the Â"tradigitalÂ" movement of mixing traditional and digital skills.

Format: Trade Paperback

Dimensions: 160 Pages, 8.27 × 9.06 × 0.39 in

Published: September 22, 2004

Publisher: Harpercollins Publishers

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 0060724323

ISBN - 13: 9780060724320

Found in: Art and Architecture

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– More About This Product –

Digital Fantasy Painting Workshop

Digital Fantasy Painting Workshop

by Martin Mckenna

Format: Trade Paperback

Dimensions: 160 Pages, 8.27 × 9.06 × 0.39 in

Published: September 22, 2004

Publisher: Harpercollins Publishers

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 0060724323

ISBN - 13: 9780060724320

About the Book

The long tradition of fantasy painting went through a stylistic revolution in the 1980s with the widespread adoption of airbrush as a medium of choice. Now, with the emergence of various computer modeling and rendering applications, fantasy painting is going through another revolution. Digital tools and techniques have made it easier for artists to realize their visions and the images they now create are more vivid, more realistic, and more compelling. A must-have book for anyone working in the area of fantasy art and for anyone who admires the work of fantasy illustrators. Digital Fantasy Painting Workshop tackles the genre's three main categories-fantasy; science-fiction; and horror-and employs detailed step-by-step workthroughs to show exactly how the images are produced. Featuring work from some of the world's leading fantasy artists, the book also explores the "tradigital" movement of mixing traditional and digital skills.

From the Publisher

Fantasy painting has a long tradition.It went through a stylistic revolution in the 1980s with the widespread adoption of airbrush as a medium of choice.Now, with the emergence of various computer modeling and rendering applications, fantasy painting is going through another revolution.Digital tools and techniques have made it easier for artists to realize their visions and the images they now create are more vivid, more realistic, and more compelling.

A must-have book for anyone working in the area of fantasy art and for anyone who admires the work of fantasy illustrators.Digital Fantasy Painting Workshop tackles the genreÂ's three main categories-fantasy; science-fiction; and horror-and employs detailed step-by-step walkthroughs to show exactly how the images are produced.Featuring work from some of the worldÂ's leading fantasy artists, the book also explores the Â"tradigitalÂ" movement of mixing traditional and digital skills.

About the Author

An award-winning artist, Martin McKenna has provided illustration for dozens of gaming and publishing clients including Hasbro, Wizards of the Coast, Palladium Books and many more.He has also worked as a development team artist for Eidos Interactive, working in conceptual design, 2D painting, and 3D model making.

Editorial Reviews

"Modern CG artists will also check out Digital Fantasy Painting Workshop if they know what’s good for them!" (Ramin Zahed, Animation Magazine)
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