Tapworthy: Designing Great iPhone Apps

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Tapworthy: Designing Great iPhone Apps

by Josh Clark

O'Reilly Media | June 28, 2010 | Trade Paperback |

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So you''ve got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples.

Whether you''re a designer, programmer, manager, or marketer, Tapworthy teaches you to "think iPhone" and helps you ask the right questions -- and get the right answers -- throughout the design process. You''ll explore how considerations of design, psychology, culture, ergonomics, and usability combine to create a tapworthy app. Along the way, you''ll get behind-the-scenes insights from the designers of apps like Facebook,USA Today, Twitterrific, and many others.

  • Develop your ideas from initial concept to finished design
  • Build an effortless user experience that rewards every tap
  • Explore the secrets of designing for touch
  • Discover how and why people really use iPhone apps
  • Learn to use iPhone controls the Apple way
  • Create your own personality-packed visuals

Format: Trade Paperback

Dimensions: 322 Pages, 6.69 × 9.06 × 0.39 in

Published: June 28, 2010

Publisher: O'Reilly Media

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 1449381650

ISBN - 13: 9781449381653

Found in: Computers

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Tapworthy: Designing Great iPhone Apps

Tapworthy: Designing Great iPhone Apps

by Josh Clark

Format: Trade Paperback

Dimensions: 322 Pages, 6.69 × 9.06 × 0.39 in

Published: June 28, 2010

Publisher: O'Reilly Media

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 1449381650

ISBN - 13: 9781449381653

Table of Contents

ACKNOWLEDGMENTS; Introduction; But First . . . Breathe; No Geek Credentials Required; Advice from the Real World; Chapter 1: Touch and Go; 1.1 On the Go: One Hand, One Eye, One Big Blur; 1.2 Get It Done Quick; 1.3 One Tool in a Crowded Toolbox; 1.4 Bored, Fickle, and Disloyal; 1.5 Double-Tap, Pinch, Twist, What?; 1.6 Clumsy Fingers; 1.7 So, What, Do I Design for Dummies?; Chapter 2: Is It Tapworthy?; 2.1 There''s Not an App for That; 2.2 What''s Your Story?; 2.3 What Makes Your App Mobile?; 2.4 First Person: Josh Williams and Gowalla; 2.5 Big Talent for Little Icons; 2.6 Get to Pixels Fast; 2.7 Making It Work; 2.8 Try, Try Again; 2.9 Finding Focus; 2.10 Optimizing for the Primary Task; 2.11 Building for Exploration; 2.12 Colorful Personality; 2.13 Less Flash, More Function; 2.14 The App Doesn''t Have to Do It All; 2.15 Mobile Mindsets; 2.16 "I''m Microtasking"; 2.17 "I''m Local"; 2.18 "I''m Bored"; 2.19 What Makes You So Special Anyway?; 2.20 Wait, Wait, Come Back!; 2.21 Throw Out the Babies, Too; 2.22 Can''t I Get That on the Web?; 2.23 Touchpoints; Chapter 3: Tiny Touchscreen; 3.1 A Physical Feel; 3.2 Rule of Thumb; 3.3 The Magic Number Is 44; 3.4 Don''t Crowd Me; 3.5 First Person: James Thomson and PCalc; 3.6 Designing for Touch; 3.7 Give Me Feedback; 3.8 Pimp My Calculator: Virtual Keypads; 3.9 Pointed Design; 3.10 Take It From the Top; 3.11 Design to a 44-Pixel Rhythm; 3.12 Be a Scroll Skeptic; 3.13 Edit, Edit, Edit; 3.14 Secret Panels and Hidden Doors; 3.15 Touchpoints;
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From the Publisher

So you''ve got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples.

Whether you''re a designer, programmer, manager, or marketer, Tapworthy teaches you to "think iPhone" and helps you ask the right questions -- and get the right answers -- throughout the design process. You''ll explore how considerations of design, psychology, culture, ergonomics, and usability combine to create a tapworthy app. Along the way, you''ll get behind-the-scenes insights from the designers of apps like Facebook,USA Today, Twitterrific, and many others.

  • Develop your ideas from initial concept to finished design
  • Build an effortless user experience that rewards every tap
  • Explore the secrets of designing for touch
  • Discover how and why people really use iPhone apps
  • Learn to use iPhone controls the Apple way
  • Create your own personality-packed visuals

About the Author

Josh Clarkis a writer, designer, and developer who helps creative people clear technical hassles to share their ideas with the world. As speaker and consultant, he has helped scores of companies build effective websites and mobile apps. When he''s not writing or speaking about clever design and humane software, he''s building it. Josh is the creator of Big Medium, friendly software that actually makes it fun to manage a website. He''s also the author ofBest iPhone AppsandiWork ''09: The Missing Manual, both published by O''Reilly. Before the rise of the Web, Josh worked on a slew of national PBS programs at WGBH-TV in Boston. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. Now Josh makes words and spins code at his hypertext laboratory globalmoxie.com. He divides his time between Providence, Rhode Island, and Paris, France.

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