Keys to the Demon Prison

by Brandon Mull
Illustrator Brandon Dorman

Aladdin | February 22, 2011 | Trade Paperback |

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Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx s designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.

Format: Trade Paperback

Dimensions: 640 Pages, 5.12 × 7.48 × 1.57 in

Published: February 22, 2011

Publisher: Aladdin

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 1416990291

ISBN - 13: 9781416990291

Appropriate for ages: 8

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– More About This Product –

Keys to the Demon Prison

Keys to the Demon Prison

by Brandon Mull
Illustrator Brandon Dorman

Format: Trade Paperback

Dimensions: 640 Pages, 5.12 × 7.48 × 1.57 in

Published: February 22, 2011

Publisher: Aladdin

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 1416990291

ISBN - 13: 9781416990291

From the Publisher

Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx s designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.

About the Author

Martin Mull was raised in Westlake Californi.and soon moved to Connecticut to attend Middle School which is where he brainstormed the idea for the Fablehaven Series. He later moved back to California.He graduated from Bringham Young University in Utah. He has worked a variety of jobs including filing clerk, movie promoter and comedian. Some of his more popular works are the "Fablehaven" series and "The Candy Shop War." He is currently writing a 3 book series called "The Beyonders". The first book in this series is due out in March 2011 and will be titled "A World Without Heroes." He also intends to write a sequel to "The Candy Shop War" entitled "The Arcadeland Catastrophe."

Appropriate for ages: 8

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