Minecraft: The Unlikely Tale Of Markus Notch Persson And The Game That Changed Everything

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Minecraft: The Unlikely Tale Of Markus Notch Persson And The Game That Changed Everything

by Daniel Goldberg, Linus Larsson
Translated by Jennifer Hawkins

Seven Stories Press | October 17, 2013 | Hardcover

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A completely unique and in-depth look at the creator of Minecraft, Markus "Notch" Persson, and his rise from unknown computer programmer to multi-millionaire international gaming icon. Minecraft, the "virtual Lego" game Markus crafted in his free time, has become one of the most talked about activities since Tetris. Talked about by tens of millions of people, in fact. It is the story of unlikely success, fast money, and the power of digital technology to rattle an empire. And it is about creation, exclusion, and the feeling of not fitting in.

Here Markus opens up for the first time about his life. About his old Lego-filled desk at school. About the first computer his father brought home one day. But also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.

Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything is a Cinderella story for the Internet age. 

Format: Hardcover

Dimensions: 256 pages, 2.86 × 2.15 × 0.35 in

Published: October 17, 2013

Publisher: Seven Stories Press

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 1609805372

ISBN - 13: 9781609805371

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– More About This Product –

Minecraft: The Unlikely Tale Of Markus Notch Persson And The Game That Changed Everything

by Daniel Goldberg, Linus Larsson
Translated by Jennifer Hawkins

Format: Hardcover

Dimensions: 256 pages, 2.86 × 2.15 × 0.35 in

Published: October 17, 2013

Publisher: Seven Stories Press

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 1609805372

ISBN - 13: 9781609805371

Read from the Book

Chapter 1 Three, Two, One . . . It’s November 18, 2011. An old man in a faded gray sweater looks up from his slot machine. A long and steady stream of children, teens, and grown-ups flows through the casino. Their outfits are odd, even for this place. In Las Vegas, you can count on seeing pretty much anything: Elvis impersonators lined up on the sidewalks, gigantic fake-gold lions, drunken weekend revelers, and fountains shooting water hundreds of yards into the air synchronized to the tune of the national anthem. The people streaming through the casino at the Hotel Mandalay Bay are wearing cardboard boxes on their heads. Some are in full cardboard-box bodysuits with armholes that look uncomfortable and make their elbows stick straight out, like cubist comic-strip characters with the posture of bodybuilders. The cardboard suits they’ve squeezed into are painted in large colorful squares, some green, some black. Others are light blue, brown, and pink. The man at the slot machines, clueless, returns to his game, his cigarette, and his morning cocktail. The cardboard-box people aren’t there to win money. They continue toward the convention facilities that are next to the casino, where in a few minutes they will be cheering as they watch a thirty-two-year-old Swede pull a lever and release the finished version of their favorite game. Minecraft. A computer game as incomprehensible to the uninitiated as it is wildly adored by tens of millions of people. Those who&
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Table of Contents

Chapter 1 Three, Two, One . . . 
Chapter 2 For Beginners
Chapter 3 "Do You Want Me to Feel Sorry for You or Something?"
Chapter 4 Games Worth Billions
Chapter 5 "They Just Don't Get It"
Chapter 6 Macho Men With Big Guns
Chapter 7 "This Is Way Too Much Fun. I Built a Bridge." 
Chapter 8 The Hedonic Hot Spot of the Brain 
Chapter 9 "Yes, You Should Play This Game."
Chapter 10 The Squid Situation
Chapter 11 A Dilemma Concerning House Cats 
Chapter 12 Too Many for Two Pizzas
Chapter 13 More than a Game
Chapter 14 Becoming a LEGO 
Chapter 15 "You Did It, Markus. You Really Did It."
Chapter 16 Back to the Boys' Room
Sources
Ludography
Thanks

From the Publisher

A completely unique and in-depth look at the creator of Minecraft, Markus "Notch" Persson, and his rise from unknown computer programmer to multi-millionaire international gaming icon. Minecraft, the "virtual Lego" game Markus crafted in his free time, has become one of the most talked about activities since Tetris. Talked about by tens of millions of people, in fact. It is the story of unlikely success, fast money, and the power of digital technology to rattle an empire. And it is about creation, exclusion, and the feeling of not fitting in.

Here Markus opens up for the first time about his life. About his old Lego-filled desk at school. About the first computer his father brought home one day. But also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.

Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything is a Cinderella story for the Internet age. 

About the Author

LINUS LARSSON and DANIEL GOLDBERG are freelance journalists who write for several Swedish newspapers. They have been published in the Washington Post and American Computer World among other papers, and quoted by BBC News, the New York Times, and the Sydney Morning Herald. Their first book, Swedish Hackers, was published in 2011 in Sweden. 

Editorial Reviews

"You may find this book as addictive as Minecraft."— Slate "At the core of the story of Minecraft is the lesson that success is possible, if you have a good idea and the passion and skill to pursue it. Minecraft is indeed an unlikely tale. That’s what makes it so great, and that’s why this little book will make a terrific holiday gift for the gamer in your life.”—Andrew Leonard, Salon " Minecraft is a beautifully human story...it''s well worth a read and offers, at the very least, inspiration, and at the very most, hope."— TechCrunch "This book takes his story and gives you a closer look. You learn about the man behind the game. His childhood, his family, the growth of his company and the lives of the people who work there. It doesn’t just give you the big enormous, glamour-filled cut scenes that you read about on the Internet. This book gives you the pixels, the details."— Book Riot "Suspenseful, grounded, and startlingly relatable. I expected a book about Minecraft; what I got was a compelling story about personal struggle and accomplishment. A perfect gift for Minecraft players, parents of younger players, or anyone interested in indie games."—Game Skinny "Pulls itself along with the narrative compulsion of a tech biography...outlines a cultural phenomenon in ways that even those who''ve missed out up ''til now can understand."— The Stranger "I have been following Minecraft closely for over thr
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