Ready Player One: A Novel

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Ready Player One: A Novel

by Ernest Cline

Crown Publishing Group | June 5, 2012 | Trade Paperback |

5 out of 5 rating. 7 Reviews
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In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he''s jacked into the virtual utopia known as the OASIS. Wade''s devoted his life to studying the puzzles hidden within this world''s digital confines-puzzles that are based on their creator''s obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. 
   But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade''s going to survive, he''ll have to win-and confront the real world he''s always been so desperate to escape.

Format: Trade Paperback

Dimensions: 384 Pages, 5.12 × 7.87 × 0.79 in

Published: June 5, 2012

Publisher: Crown Publishing Group

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 0307887448

ISBN - 13: 9780307887443

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– More About This Product –

Ready Player One: A Novel

by Ernest Cline

Format: Trade Paperback

Dimensions: 384 Pages, 5.12 × 7.87 × 0.79 in

Published: June 5, 2012

Publisher: Crown Publishing Group

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 0307887448

ISBN - 13: 9780307887443

About the Book

At once wildly original and stuffed with irresistible nostalgia, a spectacularly genre-busting, ambitious, and charming debut that is part quest, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots and flying DeLoreans.

Read from the Book

0001 I was jolted awake by the sound of gunfire in one of the neighboring stacks. The shots were followed by a few minutes of muffled shouting and screaming, then silence. Gunfire wasn’t uncommon in the stacks, but it still shook me up. I knew I probably wouldn’t be able to fall back asleep, so I decided to kill the remaining hours until dawn by brushing up on a few coin-op classics. Galaga, Defender, Asteroids. These games were outdated digital dinosaurs that had become museum pieces long before I was born. But I was a gunter, so I didn’t think of them as quaint low-res antiques. To me, they were hallowed artifacts. Pillars of the pantheon. When I played the classics, I did so with a determined sort of reverence. I was curled up in an old sleeping bag in the corner of the trailer’s tiny laundry room, wedged into the gap between the wall and the dryer. I wasn’t welcome in my aunt’s room across the hall, which was fine by me. I preferred to crash in the laundry room anyway. It was warm, it afforded me a limited amount of privacy, and the wireless reception wasn’t too bad. And, as an added bonus, the room smelled like liquid detergent and fabric softener. The rest of the trailer reeked of cat piss and abject poverty. Most of the time I slept in my hideout. But the temperature had dropped below zero the past few nights, and as much as I hated staying at my aunt’s place, it still beat freezing to death. A total of fifteen people liv
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From the Publisher

In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he''s jacked into the virtual utopia known as the OASIS. Wade''s devoted his life to studying the puzzles hidden within this world''s digital confines-puzzles that are based on their creator''s obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them. 
   But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade''s going to survive, he''ll have to win-and confront the real world he''s always been so desperate to escape.

About the Author

ERNEST CLINE has worked as a short-order cook, fish gutter, plasma donor, elitist video store clerk, and tech support drone.  His primary occupation, however, has always been geeking out, and he eventually threw aside those other promising career paths to express his love of pop culture fulltime as a spoken word artist and screenwriter. His 2009 film Fanboys, much to his surprise, became a cult phenomenon.  These days Ernie lives in Austin, Texas with his wife, their daughter, and a large collection of classic video games.  READY PLAYER ONE is his first novel. 

Editorial Reviews

A NEW YORK TIMES BESTSELLER “The science-fiction writer John Scalzi has aptly referred to READY PLAYER ONE as a ''nerdgasm'' [and] there can be no better one-word description of this ardent fantasy artifact about fantasy culture…But Mr. Cline is able to incorporate his favorite toys and games into a perfectly accessible narrative.” —Janet Maslin, The New York Times “Triggers memories and emotions embedded in the psyche of a generation...[Cline crafts] a fresh and imaginative world from our old toy box, and finds significance in there among the collectibles. ” —Entertainment Weekly “A most excellent ride…the conceit is a smart one, and we happily root for [the heroes] on their quest…fully satisfying.” — Boston Globe “Enchanting… Willy Wonka meets the Matrix . This novel undoubtedly qualifies Cline as the hottest geek on the planet right now. [But] you don''t have to be a geek to get it.” — USA Today   “An addictive read...part intergalactic scavenger hunt, part romance and all heart.” — CNN.com “An action-packed, highly entertaining, nostalgic thrill ride through the past combined with the danger and excitement of a not-too-distant future. It marries the fantastical world of Harry Potter with a touch of Orson Scott Card—where fantasy is reality, geeks are cool, and the possibilities are endless.” — New York Journal of Books &ld
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Bookclub Guide

US

1. The OASIS becomes a part of daily life for users around the globe. What virtual realms (Google, Facebook, iCloud) do you depend on? What is at stake in the war against IOI, the internet service provider that wants to overturn Halliday's affordable, open-source approach? Is it dangerous to mix profit and dependence on technology? 

2. Explore the question of identity raised in the novel. What do the characters' avatars tell us about their desires and their insecurities? In reality, does our physical appearance give false clues about who we really are? How does Parzival, transformed into a celebrity gunter, become Wade's true self? 

3. With a narrator who vividly captures the human experience, Ready Player One delivers a world that is easy for us to imagine. In the novel, what was at the root of the grim downturn for Earth's inhabitants? Could your community start looking like the stacks by the year 2044? 

4. How does love affect Wade's rational mind? Would you have given Art3mis the tip about playing on the left side to defeat the lich (page 99, chapter ten)? Did you predict that she would turn out to be a friend or a foe?

5. How does public school in the OASIS compare to your experience in school? Has author Ernest Cline created a solution to classroom overcrowding, student apathy, and school violence?

6. In his Columbus bunker, Wade puts on so many pounds that he can no longer fit comfortably in his haptic chair. How would you fare in his weight-loss program, described in chapter nineteen, featuring a simulation gym, coaching from Max, and a lockout system that restricts his diet and forces him to exercise? 

7. Wade's OASIS pass phrase is revealed on page 199, at the end of chapter nineteen: "No one in the world ever gets what they want and that is beautiful." What does this philosophy mean to him at that point in his life? 

8. How is the novel shaped by the 1980s backdrop, featuring John Hughes films, suburban shows like Family Ties, a techno-beat soundtrack, and of course, a slew of early video games? Did Halliday grow up in a utopia? 

9. Discuss Bryce Lynch's financial situation, rigged so that Wade could infiltrate IOI. When does Wade become willing to "die trying"? How did you react to the image of debtors being forced into indentured servitude?

10. Wade doesn't depend on religion to make moral decisions or overcome life-threatening challenges. What does the novel say about humanity's relationship to religion? What sort of god is Halliday, creator of the OASIS universe?

11. Despite their introverted nature, the book's characters thrive on friendship. Discuss the level of trust enjoyed by Halliday and Og, and among Wade, Aech, Art3mis, Daito, and Shoto. How is true power achieved in Ready Player One?

12. In the closing scenes, Halliday's reward proves to be greater than mere wealth. What is Halliday's ultimate prize? How did the rules of Halliday's game help him determine the type of player who would likely win? 

13. In his quest for the three keys, Wade is required to inhabit many imaginary worlds, including movies, video games, and a simulation of Halliday's childhood home. Which of these virtual realities appealed to you the most? What sort of virtual reality is provided by a novel?

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