REALBasic: TDG: The Definitive Guide, 2nd Edition

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REALBasic: TDG: The Definitive Guide, 2nd Edition

by Matt Neuburg

O'Reilly Media | September 28, 2001 | Trade Paperback

REALBasic: TDG: The Definitive Guide, 2nd Edition is rated 2.5 out of 5 by 2.

REALbasic is a programming language in the best Macintosh tradition: visual, intuitive, and easy to learn. It allows you to create interfaces in minutes and entire, compiled applications without having to learn a complicated language; the strong object orientation makes it very easy even for beginners to develop, maintain, and alter projects. Best of all, an REALbasic 3, a single button click generates your project as a Mac OS 8/9 application, a Mac OS X native ("Carbon") application, or a Windows executable. No other application framework lets you compile for users on so many platforms so quickly and easily.REALbasic: The Definitive Guidenot only gives you a firm grasp of the program''s essential concepts, but also tells you things you won''t learn from the official documentation alone. If you''ve never programmed before, the book offers both a primer in REALbasic and an intuitive approach to the concepts of programming itself, as you quickly reach the ability to program every aspect of REALbasic. You start out drawing the interface much as you would do in a drawing program: by selecting buttons, menus, dialog boxes, and the like from a tools menu. Then you use the code editor to fill in the code that tells these pieces what to do.The widely hailed first edition ofREALbasic: The Definitive Guidehas been completely rewritten to encompass reader suggestions and the many improvements of REALbasic 3--like its ability to compile and run under OS X.The book is divided into three sections:

  • Fundamentals: a detailed summary of the language that quickly shows you how to think about programming and accomplish your goals in less time
  • User Interface: how to create a complete application using the rich classes and pre-defined tools that make life so much easier for the REALbasic programmer.
  • Reaching Out: Internet communications, databases, multimedia, game programming and more!

Format: Trade Paperback

Published: September 28, 2001

Publisher: O'Reilly Media

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 0596001770

ISBN - 13: 9780596001773

Found in: Macintosh, Operating Systems

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Reviews

Rated 4 out of 5 by from The best book for RealBasic This in the only book out there that goes into much depth on the awesome RealBasic programming language. It's not perfect, but with the amount of info it covers it does a damn fine job. But be warned, non-programmers will have to read and re-read carefully to get everything. Start with the Dummies book (if you can find it), then when you're ready to get serious, definitely pick up this book.
Date published: 2013-10-24
Rated 1 out of 5 by from Sucks After going through numerous: I consider this a bug , an example is ... but that's not what this chapter is about , and pointer to a pointer to a reference to an instance I consider this book a waste of money. I wasn't sure if the author was writing about Realbasic or his ego. Go learn Java.
Date published: 2013-10-24

– More About This Product –

REALBasic: TDG: The Definitive Guide, 2nd Edition

by Matt Neuburg

Format: Trade Paperback

Published: September 28, 2001

Publisher: O'Reilly Media

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 0596001770

ISBN - 13: 9780596001773

Table of Contents

Preface; How This Book Came to Be Written; What REALbasic Is Like; Versions, Editions, and Systems; Acknowledgments; How to Contact Us; Conventions; Beyond This Book; Fundamentals; Chapter 1: The Workspace; 1.1 The Project Window; 1.2 Editing Windows; 1.3 Adding Functionality; 1.4 How the Three Editors Relate; 1.5 Testing Without Building; 1.6 Online Help; 1.7 Shortcuts; Chapter 2: The Basic Language; 2.1 Lines and Commands; 2.2 Variables and Constants; 2.3 Subroutines; 2.4 Regulating Flow; 2.5 Arrays; 2.6 Recursion; 2.7 Comments; Chapter 3: Objects, Classes, and Instances; 3.1 Messages and Dot Notation; 3.2 Object Design Philosophy; 3.3 Classes and Instances; 3.4 Anatomy of a Class; 3.5 An Instance Is Born; 3.6 Referring to Instances; 3.7 The Truth About Controls; 3.8 Control Clones and Control Arrays; 3.9 Being Careful with Instance References; 3.10 Destruction of Instances; Chapter 4: Class Relationships and Class Features; 4.1 New Classes and Inheritance; 4.2 Casting; 4.3 Overriding; 4.4 Class Interfaces; 4.5 Events and New Events; 4.6 The Class Hierarchy; 4.7 Global Members; 4.8 Advanced Class Features; 4.9 Example Classes; Chapter 5: Datatypes; 5.1 Booleans; 5.2 Strings; 5.3 Numbers; 5.4 Variants; 5.5 Collections; 5.6 Dates; 5.7 Colors; 5.8 Memoryblocks; 5.9 Threads; Chapter 6: Menus; 6.1 Menu Overview; 6.2 Editing Menus; 6.3 Special Menu Items; 6.4 The Menu-Enabling Moment; 6.5 Menu Item Functionality; 6.6 Dynamic Menus; 6.7 Menu Examples; Chapter 7: The Architecture o
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From the Publisher

REALbasic is a programming language in the best Macintosh tradition: visual, intuitive, and easy to learn. It allows you to create interfaces in minutes and entire, compiled applications without having to learn a complicated language; the strong object orientation makes it very easy even for beginners to develop, maintain, and alter projects. Best of all, an REALbasic 3, a single button click generates your project as a Mac OS 8/9 application, a Mac OS X native ("Carbon") application, or a Windows executable. No other application framework lets you compile for users on so many platforms so quickly and easily.REALbasic: The Definitive Guidenot only gives you a firm grasp of the program''s essential concepts, but also tells you things you won''t learn from the official documentation alone. If you''ve never programmed before, the book offers both a primer in REALbasic and an intuitive approach to the concepts of programming itself, as you quickly reach the ability to program every aspect of REALbasic. You start out drawing the interface much as you would do in a drawing program: by selecting buttons, menus, dialog boxes, and the like from a tools menu. Then you use the code editor to fill in the code that tells these pieces what to do.The widely hailed first edition ofREALbasic: The Definitive Guidehas been completely rewritten to encompass reader suggestions and the many improvements of REALbasic 3--like its ability to compile and run under OS X.The book is divided into three sections:

  • Fundamentals: a detailed summary of the language that quickly shows you how to think about programming and accomplish your goals in less time
  • User Interface: how to create a complete application using the rich classes and pre-defined tools that make life so much easier for the REALbasic programmer.
  • Reaching Out: Internet communications, databases, multimedia, game programming and more!

About the Author

Matt Neuburg started programming computers in 1968, when he was 14 years old, as a member of a literally underground high school club, which met once a week to do timesharing on a bank of PDP-10s by way of primitive teletype machines. He also occasionally used Princeton University''s IBM-360/67, but gave it up in frustration when one day he dropped his punch cards. He majored in Greek at Swarthmore College, and received his Ph.D. from Cornell University in 1981, writing his doctoral dissertation (about Aeschylus) on a mainframe. He proceeded to teach Classical languages, literature, and culture at many well-known institutions of higher learning, most of which now disavow knowledge of his existence, and to publish numerous scholarly articles unlikely to interest anyone. Meanwhile he obtained an Apple IIc and became hopelessly hooked on computers again, migrating to a Macintosh in 1990. He wrote some educational and utility freeware, became an early regular contributor to the online journal TidBITS, and in 1995 left academe to edit MacTech Magazine. He is also the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide. In August 1996 he became a freelancer, which means he has been looking for work ever since. He is the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide, both for O''Reilly & Associates.

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