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tomi: Topsellers

Crictor

Tomi Ungerer

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Crictor

Moon Man

Tomi Ungerer

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Moon Man

tomi

We found 135 matches

1
The Three Robbers

The Three Robbers

| Hardcover
Tomi Ungerer | Phaidon Press | April 18, 2009

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First published in 1962, this classic has delighted readers around the world for generations. Unavailable in English for years, this international bestseller is now reissued in a lovely new edition. Full color.
2
Songs of the Ring

Songs of the Ring

| Trade Paperback
Rabbi Ben Tomi | BiblioLife | June 4, 2009

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3
The K-9 Chronicles: Book Two:  the journey ... the pack heroics continue

The K-9 Chronicles: Book Two: the journey ... the pack heroics continue

| Hardcover
Tomi Krugel | Authorhouse | December 11, 2007

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4
m-Profits: Making Money from 3G Services

m-Profits: Making Money from 3G Services

| Hardcover
Tomi T. Ahonen | John Wiley & Sons | September 27, 2002

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UMTS as a technology allows for exciting new applications of some of the best ideas of services in the fixed telecoms, cellular/mobile telecoms, and internet environments, with many revolutionary new possibilities which simply do not exist in the current media and communications vehicles.The current worldwide interest in UMTS/3G is driven partly by the iminent roll-out of the new infrastructure during 2002/3. The general consensus in the telecoms industry is that that services will be driving this new UMTS/3G industry, and with no historical reference points, a large worldwide demand exists for this type of book. ''m-Profits: Making Money from 3G Servives'' will discuss 3G services from the view of what is needed for the service to provide value to the user, which technical features of the 3G network will be used, what is the value proposition for the user, how will money be made out of delivering the service, and discussions on how revenue sharing propositions might work to benefit content providers and network operators.
* Addresses subject from the viewpoints of network operator, virtual operator, service provider, content provider, and end-user
* Explains how will money be made out of delivering 3G services
* Covers the key issues of ''revenue sharing'' and competition
* Includes 12 service vignettes
Essential reading for mobile operators dealing with marketing, product development, 3G people, content providers, business Development, mobile Services people, consultants, bankers and media professionals.
5
Our House Divided

Our House Divided

| Mass Market Paperbound
Tomi Kaizawa Knaefler | University Of Hawaii Press | December 1, 1991

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Our House Divided recounts the stories of seven Hawai'i families who were divided by Pearl Harbor and the resulting war. The American children of one of these families acquiesced silently, sadly, to accompany their father, who asked to be repatriated to Japan. Members of each of the other six families were in both countries on December 7, 1941. Each account in Our House Divided tells of pain and sorrow.
6
Psychological Applications In Management: The Hero's Journey

Psychological Applications In Management: The Hero's Journey

| Trade Paperback
Tomi Lennart Wahlstrom | Dissertation.com | April 1, 1999

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7
Crictor

Crictor

| Hardcover
Tomi Ungerer | HARPERCOLLINS PUBLISHERS | April 16, 1958

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The boa constrictor is a very helpful pet especially when there are burglars in the neighborhood.
8
Communities Dominate Brands

Communities Dominate Brands

| Hardcover
Tomi T. Ahonen | Futuretext | January 1, 1970

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Communities Dominate Brands: Business and marketing challenges for the 21st century is a book about how the new phenomenon of digitally connected communities are emerging as a force to counterbalance the power of the big brands and advertising. The book explores the problems faced by branding, marketing and advertising facing multiple radical changes in this decade. Communities Dominate Brands discusses how disruptive effects of digitalisation and connectedness introduce threats and opportunities. The authors compellingly illustrate how modern consumers are forming communities and peer-groups to pool their power resulting in a dramatic revolution of how businesses interact with their customers. The book provides practical guidance of how to move from obsolete interruptive advertising to interactive engagement marketing and community based communications, with dozens of real business examples from around the world. Communities Dominate Brands addresses its topic from a marketing (including advertising and branding) perspective and maintains a rigorous focus on business and profit dimensions of the issues involved. The book discusses such recent phenomena as blogging, virtual environments, mobile phone based swarming and massively multiplayer games. The book introduces a new generation of consumers called Generation-C (for Community). The book also discusses such new concepts as the Connected Age, Reachability, the Four C''s, Alpha Users, and introduces Communities as an unavoidable new element into the traditional communication model. Combining the digital trends, modern management theories, and emerging new customer behaviour, Communities Dominate Brands arrives to its conclusion, thattraditional marketing methods are increasingly ineffective and even becoming counterproductive. The power of the brands and the abuses by marketing have created a vacuum for a counterbalance, and digitally connected communities, the blogosphere, gamers, and especially the always-on connectedness of those on mobile phone networks, are emerging as the counterforce to redress the balance. The power of smart mobs and digitally enlightened communities will react rapidly to marketing excesses as the natural force balancing the power of the brands. The way a business can and must interact with the powerful new communities is through engagement marketing, by enticing the communities to interact with the brands. Communities Dominate Brands covers the major changes taking place in business and industry worldwide from leading digitally connected societies such as Finland, Korea, Japan, Hong Kong, UK and the USA. The authors discuss the business relevance of such community related technologies and phenomena such as blogging, CANs, iPod, MMOGs, MVNOs, PVRs, Ringing Tones, SMS text messaging, swarming, VOD. This is the definitive business book on the impact of new technologies, not explaining how technology works, but showing what businesses need to do to make money in the new digitally converging environment. Communities Dominate Brands analyses early successes of engaging communities by global brands such as Adidas, Apple, Audi, BBC, Boeing, Coca Cola, eBay, Ford, Google, Guinness, Hush Puppies, Lonely Planet, MTV, Nokia, Orange, Philips, Red Bull, Sony, Tesco, Tony & Guy, Vodafone, etc. The lessons are amplified with insights from rough punishment by communities suffered by Hutchison/Threenetworks, Kryptonite locks, Mazda, the Philippines Government, etc. Fully indexed, impeccably researched with documented sources, offering over 50 current business examples and over a dozen case studies, Communities Dominate Brands is a hands-on practical business handbook on how to adjust marketing to deal with communities. With tools such as the Four C''s and Reachability, the authors provide a competitive head-start to all who want to achieve customer satisfaction and return business in the 21st century.
9
Mobile 3D Graphics: with OpenGL ES and M3G

Mobile 3D Graphics: with OpenGL ES and M3G

| Hardcover
Kari Pulli | Morgan Kaufmann | November 19, 2007

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Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Moller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM LtdThe exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. *Written by key industry experts who helped develop the standards of the field*Hands-on code examples are presented throughout the book, and are also offered on the companion website*Provides examples in the two most popular programing interfaces, OpenGL ES and M3G
10
Zloty

Zloty

| Hardcover
Tomi Ungerer | L'école des loisirs | December 11, 2009

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