Dimensions: 544 pages, 9.6 × 6.4 × 1.6 in
Published: August 6, 2008
Publisher: Tor Books
The following ISBNs are associated with this title:
ISBN - 10: 0765316471
ISBN - 13: 9780765316479
About the Book
Modesitt concludes the trilogy of the intertwined stories of Dainyl, the Alector, and Mykel, the native soldier. Two planets have been prepared for the vampiric civilization of the Alectors, and the time is at hand for the great move, but the mysterious Ancients, the Soarers, may hold a powerful and destructive trump card.
Read from the Book
Chapter One Dainyl sat behind the wide desk in the large study in headquarters. On the desk were stacks of reports. To his left on the polished wood was a shorter stack--the immediate orders he had written for the Myrmidons in an effort to undo the worst of his predecessor''s plotting. Outside, the morning sunlight of late harvest warmed the courtyard and the blue-winged pteridons of First Company--those that were not flying dispatches and undertaking other duties. The solid granite of the courtyard and the walls sparkled in the bright sun, clean and crisp. He''d permanently reassigned the Seventh Company of Myrmidons to Tempre from Dulka to keep them from being suborned by Quivaryt, the regional alector in Dulka, and clearly the tool of Brekylt, the Alector of the East in Alustre. After that had come the cover letter forwarding copies of Dainyl''s appointment as marshal to each of the eight Myrmidon companies spread across Corus. Beside those lay the draft of his report on what he had done to quash the "revolt" in Hyalt and Tempre. Of course, he couldn''t tell the entire story, because his superior, the High Alector of Justice, the most honorable Zelyert, had firmly ordered him to treat the matter as a local revolt, rather than the first thrust of a conspiracy masterminded by Brekylt. To make matters worse, and more delicate, Dainyl suspected that Brekylt was being quietly urged on by Samist, the Duarch of Ludar. Dainyl looked up from the various papers and bac
From the Publisher
L.E. Modesitt, Jr. returns to the world of Corus and concludes
the trilogy of the intertwined stories of Dainyl, the Alector, and
Mykel, the native soldier, which began in Alector''s
Choice and Cadmian''s Choice.
The civilization of the Alectors, which has farmed and developed
all life on Corus to produce sustaining life force for their
vampiric civilization, must move wholesale from one planet to
another every few thousand years as it exhausts the life force of
another world. This time, two worlds have been prepared, and the
time is at hand for the great move. And Corus is the looking like
the loser, to be abandoned by the civilizing forces of the
government of Alectors, but used as a dumping ground for
malcontents and others who don''t make the cut to move on to a
richer new world. This neither bodes well for the future of human
civilization, nor for the honest Alector''s such as Dainyl, trying
to hold everything together, as all systems are failing. But the
mysterious Ancients, the Soarers, are a force to be reckoned with,
and they may hold a powerful and destructive trump card.
About the Author
L.E. MODESITT, JR. lives in Cedar City, Utah.
"Modesitt''s fourth entry in his Corean series (after 2004''s Scepters ) contain plenty of fine world building and intelligently developed magic. . . .Modesitt fans, knowing what they''re in for, will find reaching the end of the challenging fantasy well worth the effort."-- Publishers Weekly on Alector''s Choice "Corus is a fascinating land, full of both new and ancient magic, and the inhabitants are possibly the most fascinating of all, with complex motivations underpinning their every action."-- Romantic Times Bookclub Magazine "A powerful, enthralling and exciting fantasy epic. All the questions of the previous two books (LEGACIES and DARKNESS) are finally answered and all the loose ends are tied up. The protagonist is a hero for going into battle against an enemy that is more powerful than he is. His love for his wife adds a romantic dimension that humanizes the larger than life champion. Scepters is an outstanding fantasy." -Midwest Book Review on Scepters "An intriguing blend of martial fantasy and SF . . . [with] vivid and inventive magic."-- Publishers Weekly on Scepters "[ Legacies ] offers us strong characters, a brand new world with its own subset of peoples, magical beings and beasties. . . . Old fans of L.E. Modesitt, Jr. will thrill at this new series because there is certainly enough of Recluce here to feel that you are back home without having to travel down the same old roads again. New fans will thrill at the prospect of being in at the start of a br