Game Programming Gems 2

by Mark Deloura

Charles River Media | July 26, 2001 | Hardcover

Game Programming Gems 2 is rated 3.5 out of 5 by 2.
Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts,each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura,Editor-In-Chief of Game Developer magazine and a group of top-notch area editors,this collection covers the major topics needed to develop a state-of-the-art game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Z-buffering, lighting calculations,weather effects, curved surfaces, audio tools,multiplayer Internet gaming, music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. All of the source code for each algorithm is included and can be used by advanced programmers immediately.For aspiring game programmers,the text for each algorithm explains the algorithm in detail, gives suggestions for beneficial modifications and optimizations, and includes references to related material.

Format: Hardcover

Dimensions: 575 pages, 9.2 × 7.6 × 1.5 in

Published: July 26, 2001

Publisher: Charles River Media

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 1584500549

ISBN - 13: 9781584500544

Found in: Game Programming - Graphics

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Reviews

Rated 4 out of 5 by from A Grabbag of Gems This is one of the few book I’ve seen on game programming that includes a section on designing a solid program as opposed to just how to set up something flashy with Microsoft’s DirectX. In fact, this is one of the strengths of the book: there is very little material that specific to one computer platform. Further, the book is broken down into clear sections coving everything from 3D graphics effects to artificial intelligence. If anything is missing, there is nothing really on programming sound or music. Overall, it’s a good collection of articles with lots of source code on disk for both Windows and Linux programmers.
Date published: 2001-03-20
Rated 3 out of 5 by from Not a nice Gem The book focuses primarily on articles by other authors rather than the specific author it presents with his “amazing guru” gaming background. I found this book to be filled with math that was outdated, and there were not enough examples. Having theory in a book helps with concepts however no implementation of it does not show the full potential of the algorithms they discuss. The pictures in the book look fabulous, however none of the pictures are fully documented in source-code in this book leading once again that there needs to be more source-code and less theory. I think this book is not worth the price they claim. Furthermore, I think if you are interested in game development in OpenGL get the OpenGL Programming Guide (Red Book) and get a subscription to Game Developer Magazine. This hardcover book looks and sounds great however all the topics are from collaborated articles, which you can find the same topics on the Internet with full source-code and theory rather then spending $75 for a theory book with pretty pictures.
Date published: 2001-03-04

– More About This Product –

Game Programming Gems 2

by Mark Deloura

Format: Hardcover

Dimensions: 575 pages, 9.2 × 7.6 × 1.5 in

Published: July 26, 2001

Publisher: Charles River Media

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 1584500549

ISBN - 13: 9781584500544

Table of Contents

SECTION 1 GENERAL PROGRAMMING SECTION 2 MATHEMATICS SECTION 3 246ARTIFICIAL INTELLIGENCE SECTION 4 GEOMETRY MANAGEMENT SECTION 5 GRAPHICS DISPLAY SECTION 6 AUDIO PROGRAMMING APPENDIX ABOUT THE CD-ROM

From the Publisher

Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts,each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura,Editor-In-Chief of Game Developer magazine and a group of top-notch area editors,this collection covers the major topics needed to develop a state-of-the-art game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Z-buffering, lighting calculations,weather effects, curved surfaces, audio tools,multiplayer Internet gaming, music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. All of the source code for each algorithm is included and can be used by advanced programmers immediately.For aspiring game programmers,the text for each algorithm explains the algorithm in detail, gives suggestions for beneficial modifications and optimizations, and includes references to related material.