Dimensions: 575 pages, 9.2 × 7.6 × 1.5 in
Published: July 26, 2001
Publisher: Charles River Media
The following ISBNs are associated with this title:
ISBN - 10: 1584500549
ISBN - 13: 9781584500544
Table of Contents
SECTION 1 GENERAL PROGRAMMING
SECTION 2 MATHEMATICS
SECTION 3 246ARTIFICIAL INTELLIGENCE
SECTION 4 GEOMETRY MANAGEMENT
SECTION 5 GRAPHICS DISPLAY
SECTION 6 AUDIO PROGRAMMING
APPENDIX ABOUT THE CD-ROM
From the Publisher
Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts,each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy.
Edited by Mark DeLoura,Editor-In-Chief of Game Developer magazine and a group of top-notch area editors,this collection covers the major topics needed to develop a state-of-the-art game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Z-buffering, lighting calculations,weather effects, curved surfaces, audio tools,multiplayer Internet gaming, music and sound effects, all of the major techniques needed to develop a competitive game engine are covered.
All of the source code for each algorithm is included and can be used by advanced programmers immediately.For aspiring game programmers,the text for each algorithm explains the algorithm in detail, gives suggestions for beneficial modifications and optimizations, and includes references to related material.