Format: Trade Paperback
Dimensions: 284 pages, 9.98 × 7 × 0.67 in
Published: June 18, 2014
Publisher: Rowman & Littlefield Publishers
The following ISBNs are associated with this title:
ISBN - 10: 1475809794
ISBN - 13: 9781475809794
Table of Contents
List of Figures
The Story of Worldplay
Part One: Discovering Worldplay Where It Grows
Hidden Worlds of Play: A Journey Through the Land of Kar
Searching for Paracosms: How One Man Found the Imaginary Worlds of Childhood
Memory Counts: MacArthur Fellows and College Students Recall Childhood Play
Part Two: Exploring the Gardens of Make-Believe
Pretense and Place: The Poetics of Play in Middle Childhood
Imaginary Countries and Gifted Play: First Investigations of ''Creative IQ''
A Learning Laboratory in Creative Practice: Plumbing the Plausible Imagination
Part Three: Grafting Worldplay to Adult Work
The Maturation of Creative Imagination: Robert Louis Stevenson as Mentor
Worldplay at Work: MacArthur Fellows Straddle a Creative Divide
The Worldplay Avocation-Vocation: Case Studies in Creative Polymathy
Part 4: Sowing the Seeds of Worldplay
Imaginary World Invention Goes to School: An Argument for Playful Learning
Worldplay the Computer Way: Children and Youth Reveal Their Lived Experience
The Creative Capital of Make-Believe: How to Support Children Playing at Their Best
Wither the Worldplay Impulse?
Appendix. A Childhood Worldplay List
From the Publisher
How can parents, educators, business leaders and policy makers nurture creativity, prepare for inventiveness and stimulate innovation? One compelling answer, this book argues, lies in fostering the invention of imaginary worlds, a.k.a. worldplay. First emerging in middle childhood, this complex form of make-believe draws lifelong energy from the fruitful combustions of play, imagination and creativity.
Unfortunately, trends in modern life conspire to break down the synergies of creative play with imaginary worlds. Unstructured playtime in childhood has all but disappeared. Invent-it-yourself make-believe places have all but succumbed in adolescence to ready-made computer games. Adults are discouraged from playing as a waste of time with no relevance to the workplace. Narrow notions of creativity exile the fictive imagination to fantasy arts.
And yet, as Michele Root-Bernstein demonstrates by means of historical inquiry, quantitative study and contemporary interview, spontaneous worldplay in childhood develops creative potential, and strategic worldplay in adulthood inspires innovations in the sciences and social sciences as well as the arts and literature. Inventing imaginary worlds develops the skills society needs for inventing the future.
For more on Inventing Imaginary Worlds, check out: www.inventingimaginaryworlds.com
Check out Michele''s website: www.inventingimaginaryworlds.com
About the Author
Michele Root-Bernstein is an historian, a haiku poet, an independent scholar in creativity studies affiliated with Michigan State University and a teaching artist associated with the John F. Kennedy Center. Co-author of the book, Sparks of Genius, The Thirteen Thinking Tools of the World''s Most Creative People, she researches, lectures, workshops, writes and blogs on the practices and processes of creative imagination in all walks of life.
This book provides a beautifully written and comprehensive account of one of the most impressive feats of childhood imagination- the spontaneous creation of entire fictional worlds. Michele Root-Bernstein covers historical examples, the ground-breaking research of Robert Silvey and his colleagues, her own empirical studies, and her naturalistic observations of her children. The literature on imaginary worlds is meticulously researched, carefully interpreted, and presented in all its fascinating detail. This is the authoritative volume on the subject and will be essential reading for anyone interested in the development of imagination.