Ready Player One

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Ready Player One

by Ernest Cline

Crown Publishing Group | October 18, 2013 | Hardcover

Ready Player One is rated 4.8333 out of 5 by 18.

At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.

It’s the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.  

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape. 
 
A world at stake.
A quest for the ultimate prize.
Are you ready?

Format: Hardcover

Dimensions: 384 pages, 9.6 × 6.4 × 1.3 in

Published: October 18, 2013

Publisher: Crown Publishing Group

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 030788743X

ISBN - 13: 9780307887436

Found in: Science Fiction and Fantasy

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Reviews

Rated 5 out of 5 by from Cant put it down! Got this book only today and am already almost finished its an amazing book that keeps you immersed in the fantasy of it all.
Date published: 2015-03-17
Rated 5 out of 5 by from A Thrilling Scify/Dystopian Novel "Ready Player One" by Ernest Cline a science fiction/dystopian tale with a large dollop of intrigue is one of the best novels that I've read in 2015. It begins in the chaos of 2044 where Wade Watts spends every wakening moment in the virtual world of OASIS. In a network developed by James Halliday, a deceased videogame designer more at home inside his surreal landscape than in reality, Wade like other lone players -gunters- hunt a dream, an Easter egg worth millions hidden in a complex web of computer-generated puzzles. When he solves the riddle of the "First Gate" Wade is propelled into stardom to find hundreds joining the quest, and hunted by the IOI a ruthless global communications conglomerate and mega Internet service provider who wants him dead. After a murder shatters any stability in Wade's life, he begins a chase for the prize that means formulating a dangerous plan, pooling his resources, and discovering friends and love beyond his virtual existence. Ernest Cline sets the stage for this mesmerizing tale on an earth devastated by climate change, an energy crisis, poverty, hunger and wars. In a world of social and cultural upheaval people spend their days in the OASIS, a cheap, safe and legal stimulation system designed by James Halliday. Although it's claimed to be non-addictive people like Wade escape their troubles, heartache and anxiety within the virtual landscape, existing alone and isolated from reality. As this unique and imaginative plot opens the reader is swept away to the world of Wade Watts (aka Parsival) who goes to school on the planet Lupus in the OASIS environment, dreaming about Halliday's prize as he obsessively studies everything he can about the 80's and a pop culture that the designer loved and used as the basis for his puzzle design. With high-powered action as Wade and his friends race through a gauntlet of adventures before the "Sixers" employees of Innovative Online Industries (IOI) can destroy their avatars the author builds suspense and intensity. Even though the mood of the plot often swings between the excitement and competitive fervour of the quest, the violence of an online war and the hopelessness of a thwarted romance, the elements of friendship, unconditional acceptance and love permeate the pages of this captivating story. In this page turner the author has created complex, realistic and unforgettable characters like Wade Watts who lives with a malnourished, harpy after the death of his parents. Fleeing the abuse of her boyfriend he hides in the "stacks" losing himself in his obsession with James Halliday and a hunt for the "ultimate prize". Wade's a shy, aloof eighteen year old; a highly intelligent, clever geek and formidable gamer who discovers love and friendship can extend into the real world. Art3mis a skilled competitor masks her insecurity and lack of self-esteem in the real world behind the cocky adeptness and resourcefulness of her avatar. As her relationship with Parsival grows stronger, her uncertainty amplifies preferring to meet him in competition rather than on a more personal level. Of the other characters that add their brand of passion, energy and drama to the story; Aech Parsival's best friend is enigmatic and elusive; Shoto the young Japanese avatar, inventive and loyal; Ogden Morrow a shrewd and insightful businessman; and James Halliday,the socially inept,reclusive but eccentric genius. But it's the cold hearted, calculating, power-hunger of Nolan Sorrento and the IOI that lend a chill to the story. I loved "Ready Player One" which came highly recommended by friends. An apocalyptic story with a twist and characters who are damaged but brilliant, I will not only suggest it to others but will look for other novels by Ernest Cline.
Date published: 2015-03-13
Rated 5 out of 5 by from For teens and till 90+.Excellent book. You cannot stop reading until you finished For teens+.Excellent book. You cannot stop reading until you finished. Interesting idea. A mix of reality and video game world.
Date published: 2015-02-16
Rated 5 out of 5 by from this is Atari and Acid wash jeans good Keeps you going, and going I couldn't put it down, A unique story and wonderfully written
Date published: 2014-07-18
Rated 5 out of 5 by from The 80's called and want you to buy this book! If you like the 80's, video games, movies or in anyway are a geek YOU MUST BUY THIS BOOK! Great book! I could not put it down. Please for the sake of humanity you have to read it.
Date published: 2014-05-15
Rated 5 out of 5 by from Favourite I read this book about a month ago. I enjoyed it so much that I just had to buy it. I absolutely loved that the book revolved around the virtual world and 80's pop culture. I also liked the authors writing style. I've told friends about the book who all agree it is on their list of favourites as well.
Date published: 2014-02-01
Rated 5 out of 5 by from Favourite I read this book about a month ago. I enjoyed it so much that I just had to buy it. I absolutely loved that the book revolved around the virtual world and 80's pop culture. I also liked the authors writing style. I've told friends about the book who all agree it is on their list of favourites as well.
Date published: 2014-02-01
Rated 5 out of 5 by from Perfect for gamers & children of the 80`s The Good Stuff The first page had me hooked in and I knew this book was going to be absolutely a perfect fit for me As a child of the 80's - the references were bang on and made me laugh and reminiscence about a time when there was no stress and my biggest worry was how I could make Mike Tinker love me (he never did the poor guy, but than again I would have bored the heck out of him - but I still would have liked to kiss him just once) The story is perfect for geeks who lived through the 80's and quite frankly even for gamers who weren't even born then USA today nailed it with the description "Willy Wonka meets The Matrix" Rush's 2112 is a key plot point - Rush was also very much part of my life during the 80's. My brother was a HUGE Rush fan and often forced me to listen to them. Ended up learning to love them and have become a huge fan myself Quotes from Ghostbusters & Airplane used in everyday conversation Recommended reading for those trying to find the keys included Scalzi, Adams, Gaiman, King and Bradbury - how can you not love this book even if you are only a fan of one of the authors listed (and I am a fan of all of those gifted writers -- yes King is a gifted author - he just needs an editor that will reign him in) Fast paced and funny with a lot of twists and turns that will keep you guessing Likeable characters, I dare you not to love Wade and Aech I couldn't imagine Og as played by anybody other than Jeff Bridges I will be selling this one at work -- well as long as I know the customer would appreciate it. There is nothing more satisfying than putting the right book in the right hands Halliday had excellent taste in books, movies and tv shows - almost all mentioned were some of my favorites of all time (and yes I too loved Ladyhawke) Sector Eleven was called the Whedonverse - yes I did squee when I read that (also mentions the ship is a cross between a Firefly class ship and was named Kaylee) After Jenn told me about the audio edition being read by Wil Wheaton, I downloaded it the next day The Not So Good Stuff As a mom I was a little disturbed by the lack of connection between people and the fact that they are ok with living with very little human touch. I understand that in the world the characters lived in, this was safe. But I was disturbed with how our world is now, that this kind of future could come into being. I love my social media, but I would much rather be sitting down in a room with people I care about communicating with them without technology. And definitely some wine - you cannot appreciate that online Some of the computer game references totally lost on me - but hey I am not a true nerd ; ) Favorite Quotes/Passages "The once-great country into which I'd been born now resembled its former self in name only. It didn't matter who was in charge. Those people were rearranging deck chairs on the Titanic and everyone knew it." "It was also time to elect the President and VP of the OASIS User Council, but it was a no brainer. Like most gunters, I voted to reelect Cory Doctorow and Will Wheton (again). There were no term limits, and those two geezers had been doing a kick butt (edited because of language) job of protecting user rights for over a decade." "When I reached the bar, I ordered a Pan-Galactic Gargle Blaster from the female Klingon bartender and downed half of it."
Date published: 2013-11-05
Rated 4 out of 5 by from So much fun! 4.5 stars It's the 2040s. When the creator of the most popular virtual reality game (the Oasis) in the world dies, he leaves his billions of dollars up for grabs to whoever can find the Easter egg he's hidden in the Oasis first. Teenager Wade (in real life; Parzival in the Oasis) is determined to do everything he can to find that egg. Along the way, he meet and befriends competitors Aech, Art3mis, Daito and Shoto. The five of them are working alone, but it's not easy because they are up against a big corporation that has hired others to find that egg and the billions of dollars up for grabs. Wow, this was so much fun! The creator of the Oasis had a love for everything 1980s, so (having grown up in the 80s myself), I loved all the 80s references – music, movies, tv, etc... I wasn't as much into video games, but those play a big part in this book, as well. I also really liked Wade/Parzival and the other characters. I listened to the audio, which – quite appropriately – was narrated by Wil Wheaton (in fact, Wil Wheaton is even mentioned in the book!). Very very enjoyable book, especially for those of us who grew up in the 80s, as well as any video game/role playing geeks out there!
Date published: 2013-11-04
Rated 5 out of 5 by from Most Entertaining Book I've read in Years! A MUST READ WOW, where do I begin with this book. Action, humour, romance, drama and great, great story. Though this is a Science fiction book, I really think it could appeal to so many different people. Any one who loves the '80s will love this book automatically. Where William Gibson revolutionized science fiction with the Cyber-Punk of Neuromancer, Ernest Cline has taken it one step further with this 'Virtual Reality' adventure. It's essentially a futuristic scavenger hunt but the story is smart, with good twists and a pace that's fun and keeps you wanting to read on. I can't say enough about how good this book is compared to other books I've read this year. You simply have to read it to know how good it is! 5 STARS for sure
Date published: 2013-04-13
Rated out of 5 by from Like... this book is TOTALLY AWESOME!!! D&D, Pac-Man, Galaga, Deloreans, Goonies, John Hughes, Matthew Brodrick, Silver Spoons, Schoolhouse Rock, Rush, Firefly, the Whedonverse (as an actual location in "space"), lightsabers, Ultraman, Voltron, Mechagodzilla, ... This book is saturated with pop culture, and most of it from the 80's. A great story mixed with geek lore. I couldn't put it down! MORE!!!
Date published: 2013-03-04
Rated 5 out of 5 by from Nostalgia This is easily a fav in my collection. There's so much nostalgic value here that anyone who's into old school games or concepts in general will love it. From page one it was one of those books you just didn't wanna put down, and the world its based in is a place that you could believe might exist 30 years down the road. Totally recommend for gamers!
Date published: 2012-08-10
Rated 5 out of 5 by from Loved it! I was in a Chapters store a few weeks ago where they have a shelf of employees' favourites, including a review by the employee on their favourite book. The review for Ready Player One stood out and as I was reading the back cover, an employee came up and said how great the book was and that he'd written the review for it. He said it was the only time he's ever finished a book and immediately turned it over to start again. After reading RPO, I can say that I was very tempted to do the same thing! What a great read! It started off a bit slow (for the first 30-50 pages) and I wasn't sure I was going to love it, but it suddenly picked up a lot. It was fast-paced with lots of great 80s references. Ready Player One is set in 2045, a time when people spend the majority of their days in a very realistic computer game called the OASIS. When the creator of the OASIS dies, he leaves a hint to a quest to find an egg. The first person to find the egg wins $640 billion, his entire empire. RPO follows Wade (or Parzival, as his avatar is known) on his quest to find the egg. Some parts are funny, some parts are sad and some are suspenseful. If you're a fan of dystopian novels as I am (or even if you aren't), I really recommend this book! It's a great, fun read. I can't wait for Ernest Cline to put out another book!
Date published: 2012-08-01
Rated 5 out of 5 by from Great fun! Movie buffs, video game aficionados and anyone nostalgic for the 80s will get a kick out of Ernest Cline's debut novel Ready Player One. Its 2044 and the world has turned into a terribly depressing place, the recession never ended and the energy crisis has all but depleted Earth's resources. To escape, almost the entire population "plugs in" to a fully immersible virtual reality called the OASIS. The world shops, goes to school and interacts with each other through avatars amidst thousands of planets.When the story opens the OASIS's inventor has just died and has offered up his multi-billion dollar inheritance and a controlling share of the game to the first gamer who can find the Easter Egg hidden within the vast universe with the help of three clues. The only problem is the inventor was an 80s pop culture buff and all his clues revolve around the 80s. Critics have described Ready Player One as a "nerdgasm" and "crypto nerd fantastia" and many have listed it on their respective Best Books of 2011 lists. Styled like a traditional quest adventure story with chases, escapes, murder, intrigue and a DeLorean spaceship, there is plenty to keep you addicted to the plot. Reminiscent of the Matrix with a dash of King Arthur, this fast-paced ride is pure fun
Date published: 2012-07-01
Rated 4 out of 5 by from Long live the 80s! If you haven't stumbled across this one yet, but basic plot is pretty simple. It's the year 2044, and humanity has basically lived up to it's social, economic and environmental promises of doom. James Halliday (a reclusive legend who is equal parts Steve Jobs, Bill Gates, and Mark Zuckerberg) has died, leaving his vast fortune, as well as control of OASIS (his fully-immersible virtual reality based role-playing, gaming, social networking environment), to whomever solves his puzzles and wins his final game. Halliday is a self-professed 80s freak, and his final manifesto is riddled with clues relating to his pop-culture obsession. In fact, the video of his last-will-and-testament is set to the tune of Oingo Boingo's Dead Man's Party, and populated by virtual mourners digitally extracted from the John Hughes films of his (and, incidentally, my own) youth. If the gunters (the good guys) and the sixers (the bad guys) are to have any hope of finding the final Easter egg hidden in OASIS, they're going to need to be experts in the movies, television shows, cartoons, video games, and toys of that lost decade. What follows is a well-written, remarkably well-paced read, gleefully propelled along by the self-awareness of its own novelty. Wade and company have to play their way through old text-based Tandy adventures, Atari console games, and stand-up arcade classics. They're forced to role-play their way through movies like Wargames, with points won or lost for getting lines right, delivering them with the right tone/attitude, and completing all the movements. Best of all, they get to descend into musical geekdom, playing their way through the 'concept' behind Rush's masterpiece, 2112. Of course, 80s pop-culture nostalgia aside, this is still (at its heart) a book about a video game. Fortunately, the characters are strong, well-rounded, and engaging, with Aech and Art3mis nicely rounding out the Wade/Parzival trilogy of game players. The sixers are an army of largely faceless goons (think Stormtroopers), but their leader, Sorrento, is a suitably over-the-top villain, obsessed with winning the game and seizing control of OASIS for nothing more than corporate greed. While the plot had a definite dry spot in the middle, it still held my attention, keeping me reading right through the end. Had this been a story rooted in the nostalgia of any other decade, I doubt I would have found it half as enjoyable, but it must be said that Ernest does more than just pay lip service to the 80s. His love for pop-culture absolutely permeates the novel, guiding it, shaping it, and driving it, as opposed to just decorating it. All-in-all, a much better read than I anticipated . . . even if it has left me mourning my lost youth. :)
Date published: 2012-02-06
Rated 5 out of 5 by from Absolutely AMAZING. I really don't like the cover or chapter 0001, but damn was this novel amazing! Ready Player One tickled every geeky bone and nerve system in my body, triggering explosions of nostalgia and uncontrollable spazzing. I don't know how many times I turned to a page and completely freaked out because one of my favourite songs/movies/games was mentioned. This novel is the story of Wade Watts (aka Parzival), the first person to score on game designer Jim Halliday’s egg hunt scoreboard. It is the story of his journey to the end of the hunt, the characters (both online and offline) he meets, the worlds and time-periods he gets to glimpse through OASIS, and the all too real dangers that come barrelling with it. As Wade struggles to find Halliday’s egg and win his fortune, he must not only face the virtual world, but the reality that he so wants to escape. Ready Player One described in one word is epic. PURE AND UTTER EPICNESS. I really don't need to give this stars because five just wouldn't be enough! I loved almost every page of this novel. It has a little of something for everyone. Games, music, movies, books, fantasy, sci-fi, romance, adventure, mystery, and pretty much the whole SHE-BANG. I can understand why some people might not like this book, but I relate a whole lot more to those people that do. Maybe it's me trying to get my nerd-on, but this book just hit all the right chords. It was fun and quick, and a real page-turner. I admit, there are little things that I disliked about this book (such as the slow chapter 0001), but all the good things just outweigh the negative ones. This book was much too fun to read to give it anything but a good review. To be honest, I was very worried to read this book because I thought it just may not live up to the hype around it. However, for me, it did live up to every praise it has received. Ready Player One is something so unique, and special that it can’t be ignored. I may not have been born in the 80s but I was born close enough to those years to know a lot of the references in this book. I grew up listening to my parents’ music, watching my older cousins’ movies, reading my older friends’ books. I loved games like PAC-MAN, Asteroids, Space Invaders, and the more modern variations of the game Tennis. I lived in both the 80s and 90s, and 2000s. I got to experience these different generations, and I loved them all. Reading this novel was like travelling back in time. It made my heart swell with memory. As Flannery so eloquently put in her review, Ready Player One is nostalgia porn – and it is nostalgia porn done incredibly well. However, this time travelling is not the only thing I liked about this book. I liked how the world seemed so real, yet so outrageous at the same time. If ever we had the technology to achieve something like OASIS, I am quite sure that the teenage population will not come out of their bedrooms (even less so than they do now). It will be as it is in the book, us strapped to chairs or intricate machines, visors over our eyes, refusing to see the world in front of us. If the Earth deteriorates far enough, we won’t ever want to come back to reality. And if we were all to be honest, if we lived in the conditions these characters lived in, most of us would no doubt spend all our time in OASIS. Running away. Hiding. It’s what some of us do now. Facebook, YouTube, Twitter, this anonymity and technology we take advantage of…who says we’re not heading straight towards a future like the one in this novel? I like this book more than just for its novelty and blast-to-the-past prowess, but because it shows us how important our human connections are. It shows us that even though we may take escape from games and the virtual world, we still have something to live for in our own reality. Wade loves OASIS, he breathes it, but he realizes there are things in the real world he wants to hold onto, things he finds of utmost importance. This is a fun and entertaining book, it takes you on an unbelievable ride, but it also teaches you along the way. You may observe a little insight you already knew, or you may learn something completely unknown. Whomever, whatever, wherever you are, whether you like to game or not, it doesn't matter; Ready Player One is a book you should not pass up.
Date published: 2011-11-19
Rated 5 out of 5 by from Like Junk Food for my Geeky Soul This review originally posted at Christa's Hooked on Books (http://christashookedonbooks.blogspot.com) It's the year 2044 and the world is obsessed with OASIS. OASIS is the ultimate virtual experience. It's a whole other reality where you can interact with others, go to school, shop, or just completely re-invent yourself. And if that wasn't enough, when the creator, James Halladay, dies, he gives even more to the users of OASIS. He creates a game within the system. An Easter egg hunt. Using his favourite movies, games, music and books as clues, users can race to solve the puzzles and win his entire fortune and the keys to OASIS itself. For a young boy named Wade, this is it – this is his life's calling. It's a way out of the misery and drudgery that is his life. But as the competition steepens he realizes it's not just his virtual life that's on the line. This book was like candy for my ultra dorky soul. There were so many references to things I love – video games, cheesy tv, John Hughes movies...you name it, it was probably in this book. At one point they re-enact Ferris Bueller's Day Off! I loved it. It was like one big nerd party as you followed Wade along on his adventure through the OASIS. I think that's what kept this from being yet another “root for the underdog” sci-fi novel. There was so many different ways it could make a personal connection with you. Whether you loved Pac Man, lived off Cap'n Crunch, have seen Bladerunner a million and a half times or dreamed of having a DeLorean of your very own, this book will find a way to bring up some of your fondest memories. These references are the novels greatest strength, but they are also its greatest weaknesses. It is most definitely targeted at a very specific demographic. If you are too young (or too old) or if you are just not the giant nerd I am, this novel could easily lose all it's charm. You don't need to get all the referenced to enjoy the story and the adventure but knowing at least some of them will definitely enhance your reading experience. For me this novel was an incredible trip to both the future and the past. I loved every minute of it and was constantly sharing scenes with the people around me. At times it made me laugh, at times it had me on the edge of my seat. If you consider yourself a nerd/geek or just a plain old fashion dork I think you'll love it just as much as I did.
Date published: 2011-09-28
Rated 5 out of 5 by from Fantastic Book! One of the best books I've read! Honestly, I cannot remember when a book pulled me in like this one did. It's easy to read from page 1 and gets you addicted after the first chapter. Finished it faster than most books - and even put off watching some new fall TV shows to read this (unheard of for me!). Sure, I was sucked into the hype because I was a child of the 80s, but I am also middle-aged non-gamer chick who happened to dig all the gaming aspects of the book. I am a sci-fi and YA dystopian lit lover, but I wouldn't really consider this to be either. It's an adventure story, pure and simple. The concept is slightly derivative, but there's nothing derivative about the content. The level of detail the author goes into when he's describing some of the more technical aspects of the book gives away that this dude knows his stuff. And somehow, he manages to write the technical parts of the book so that the lay person could easily pick it up and get on board. His writing style is easy to read and truly impressive for a first time novelist! My only criticism of the book is that Wade is like Techno-man and 007 all rolled into one - super-human technological abilities and super-human spy-like capabilities. Can any one human REALLY know all this stuff? I could see if he was a robot/computer himself, but good God, this boy knew so much about technology and was self-taught! But...we all want the heroes in our stories to be the 'best' and impress us, so I am easily swayed to love him and believe that his character could be real! I hear this is going to be made into a movie - and I can't wait to see what they do with OASIS! I get goose-pimpley just thinking about it!!!
Date published: 2011-09-21
Rated 4 out of 5 by from Will appeal to many groups of readers Ernest Cline's debut novel Ready Player One is an unusual, unique and utterly addicting read. Kind of like a computer game that you can't shut down until you... It's 2045 and the Earth is in pretty bad shape. Most of the fossil fuel is gone and food and land are in short supply. To escape, most citizens check into The Oasis - a virtual world created by James Halliday. In the Oasis you can do or find anything you would ever need or want. When Halliday dies, he leaves the world with his last bequest - a baffling puzzle known as an Easter Egg is hidden somewhere in the Oasis. (Think Second Life) Solve it and you'll have all the money and power you ever dreamed of. Young Wade Watts has spent most of his young life plugged in and joins the millions of Egg Hunters or 'gunters, as they come to be known, in the search. He spends years learning about Halliday's favourite games, televison shows and obsessions - most of them based in the 1980's. When the first clue is found after many years, the stakes couldn't be higher for Wade and his on line friends - for Innovative Online Industries, the world's largest internet provider, want to win the prize themselves - and take over the Oasis. Ready Player One is completely outside of my normal tastes, but I really, really enjoyed it. I was initially intrigued as it seemed to fit into my recent obsession for YA dystopian fiction. But I found myself really enjoying all the '80's references - Pac Man, Monty Python and the Holy Grail, Commodore 64's, song lyrics and a whole lot more -for these are the clues used to solve the puzzle. There's lots of adventure with epic good versus evil battles throughout. But Cline has also thrown in some thoughtful explorations of friendship, coming of age and yes, romance. Lots of fun for a variety of readers. I can see Ready Player One easily being made into a movie. And it's jumped on to Maclean's Canadian bestseller list at #9.
Date published: 2011-09-06

– More About This Product –

Ready Player One

by Ernest Cline

Format: Hardcover

Dimensions: 384 pages, 9.6 × 6.4 × 1.3 in

Published: October 18, 2013

Publisher: Crown Publishing Group

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 030788743X

ISBN - 13: 9780307887436

Read from the Book

0001 I was jolted awake by the sound of gunfire in one of the neighboring stacks. The shots were followed by a few minutes of muffled shouting and screaming, then silence. Gunfire wasn’t uncommon in the stacks, but it still shook me up. I knew I probably wouldn’t be able to fall back asleep, so I decided to kill the remaining hours until dawn by brushing up on a few coin-op classics. Galaga, Defender, Asteroids. These games were outdated digital dinosaurs that had become museum pieces long before I was born. But I was a gunter, so I didn’t think of them as quaint low-res antiques. To me, they were hallowed artifacts. Pillars of the pantheon. When I played the classics, I did so with a determined sort of reverence. I was curled up in an old sleeping bag in the corner of the trailer’s tiny laundry room, wedged into the gap between the wall and the dryer. I wasn’t welcome in my aunt’s room across the hall, which was fine by me. I preferred to crash in the laundry room anyway. It was warm, it afforded me a limited amount of privacy, and the wireless reception wasn’t too bad. And, as an added bonus, the room smelled like liquid detergent and fabric softener. The rest of the trailer reeked of cat piss and abject poverty. Most of the time I slept in my hideout. But the temperature had dropped below zero the past few nights, and as much as I hated staying at my aunt’s place, it still beat freezing to death. A total of fifteen people liv
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From the Publisher

At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.

It’s the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.  

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape. 
 
A world at stake.
A quest for the ultimate prize.
Are you ready?

About the Author

ERNEST CLINE has worked as a short-order cook, fish gutter, plasma donor, elitist video store clerk, and tech support drone.  His primary occupation, however, has always been geeking out, and he eventually threw aside those other promising career paths to express his love of pop culture fulltime as a spoken word artist and screenwriter. His 2009 film Fanboys, much to his surprise, became a cult phenomenon.  These days Ernie lives in Austin, Texas with his wife, their daughter, and a large collection of classic video games.  READY PLAYER ONE is his first novel.

Editorial Reviews

“The science-fiction writer John Scalzi has aptly referred to READY PLAYER ONE as a “nerdgasm” [and] there can be no better one-word description of this ardent fantasy artifact about fantasy culture…But Mr. Cline is able to incorporate his favorite toys and games into a perfectly accessible narrative.”—Janet Maslin, The New York Times “Triggers memories and emotions embedded in the psyche of a generation...[Cline crafts] a fresh and imaginative world from our old toy box, and finds significance in there among the collectibles.  A-”—Entertainment Weekly “A most excellent ride…the conceit is a smart one, and we happily root for [the heroes] on their quest…fully satisfying.”— Boston Globe “Enchanting… Willy Wonka meets the Matrix . This novel undoubtedly qualifies Cline as the hottest geek on the planet right now. [But] you don''t have to be a geek to get it.”— USA Today    “ Ridiculously fun and large-hearted, and you don''t have to remember the Reagan administration to love it…[Cline] takes a far-out premise and engages the reader instantly…You''ll wish you could make it go on and on.”—NPR.org “A fun, funny and fabulously entertaining first novel…This novel''s large dose of 1980s trivia is a delight…[but] even readers who need Google to identify Commodore 64 or Inky, Blinky, Pinky and Clyde, will enjo
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