Ruins

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Ruins

by Orson Scott Card

Simon Pulse | October 30, 2012 | Hardcover

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From the author of Ender’s Game, the soon-to-be major motion picture!

A complex fate. A deadly path. Book two in the New York Times bestselling series Publishers Weekly calls “an epic in the best sense.”

When Rigg and his friends crossed the Wall between the only world they knew and a world they could not imagine, he hoped he was leading them to safety. But the dangers in this new wallfold are more difficult to see. Rigg, Umbo, and Param know that they cannot trust the expendable, Vadesh—a machine shaped like a human, created to deceive—but they are no longer certain that they can even trust one another. But they will have little choice. Because although Rigg can decipher the paths of the past, he can’t yet see the horror that lies ahead: A destructive force with deadly intentions is hurtling toward Garden. If Rigg, Umbo, and Param can’t work together to alter the past, there will be no future.

The adventure, suspense, and time travel continue in this second installment in the critically acclaimed New York Times and Publishers Weekly bestselling Pathfinder series.

Format: Hardcover

Dimensions: 544 pages, 8.25 × 5.5 × 1.7 in

Published: October 30, 2012

Publisher: Simon Pulse

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 1416991778

ISBN - 13: 9781416991779

Appropriate for ages: 12

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– More About This Product –

Ruins

by Orson Scott Card

Format: Hardcover

Dimensions: 544 pages, 8.25 × 5.5 × 1.7 in

Published: October 30, 2012

Publisher: Simon Pulse

Language: English

The following ISBNs are associated with this title:

ISBN - 10: 1416991778

ISBN - 13: 9781416991779

About the Book

Rigg has the power to change the past. But nothing can prepare him for the future...

The adventure, suspense, and time travel continue in this second installment in the critically acclaimed "New York Times" and "Publishers Weekly" bestselling Pathfinder series.

Read from the Book

CHAPTER 1 Water Rigg saw the stream before any of the others. Loaf was an experienced soldier; Olivenko not so experienced, but not untrained, either; and Umbo had grown up in the village of Fall Ford, which was almost like living in the woods. But only Rigg had tramped the high forests above the Upsheer Cliffs, trapping animals for their fur while the man he called Father taught him more than Rigg ever thought he would need to know. Rigg practically smelled water like an animal. Even before they crested the low grassy rise he knew that there would be a stream in the next crease between hills. He even knew it would be only a rill, with no trees; the ground here was too stony. Rigg broke into a jog. “Stop,” said the expendable they were calling Vadesh. Rigg slowed. “Why? That’s water, and I’m thirsty.” “We’re thirsty,” said Umbo. “You cannot drink there,” said the expendable. “Cannot? There’s some kind of danger?” asked Rigg. “Or a law,” suggested Olivenko. “You said you were leading us to water,” said Loaf, “and there it is.” “That’s not the water I’m taking you to,” said Vadesh. Only now did Rigg realize what he wasn’t seeing. It was his inborn gift that all the paths of the past were visible to him. Humans and animals all left traces behind them, paths in time. If they ever traveled through a particular place, Rigg could tell where they had gone. It was not something he saw with his eyes—his eyes could be closed or covered, or there could be walls or solid rock between him
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From the Publisher

From the author of Ender’s Game, the soon-to-be major motion picture!

A complex fate. A deadly path. Book two in the New York Times bestselling series Publishers Weekly calls “an epic in the best sense.”

When Rigg and his friends crossed the Wall between the only world they knew and a world they could not imagine, he hoped he was leading them to safety. But the dangers in this new wallfold are more difficult to see. Rigg, Umbo, and Param know that they cannot trust the expendable, Vadesh—a machine shaped like a human, created to deceive—but they are no longer certain that they can even trust one another. But they will have little choice. Because although Rigg can decipher the paths of the past, he can’t yet see the horror that lies ahead: A destructive force with deadly intentions is hurtling toward Garden. If Rigg, Umbo, and Param can’t work together to alter the past, there will be no future.

The adventure, suspense, and time travel continue in this second installment in the critically acclaimed New York Times and Publishers Weekly bestselling Pathfinder series.

About the Author

Orson Scott Byron Walley Card, was born in 1951 and studied theater at Brigham Young University. He received his B.A. in 1975 and his M.A. in English in 1981. He wrote plays during that time, including Stone Tables (1973) and the musical, Father, Mother, Mother and Mom (1974). A Mormon, Scott served a two-year mission in Brazil before starting work as a journalist in Utah. He also designed games at Lucas Film Games, 1989-92. He is best known for his science fiction novels, including the popular Ender series. Well known titles include A Planet Called Treason (1979), Treasure Box (1996), and Heartfire (1998). He has also written the guide called How to Write Science Fiction and Fantasy (1990). He is the recipient of a Hugo and a Nebula award.

Appropriate for ages: 12