Dimensions: 514 pages, 7.2 × 9 × 1.3 in
Published: July 1, 2002
Publisher: Thomson Nelson
The following ISBNs are associated with this title:
ISBN - 10: 0761532994
ISBN - 13: 9780761532996
About the Book
Decipher the mysteries behind development tools like plot trees, world bibles, design documents, and game scripts. Get advice from game gurus like John Cutter (Betrayal at Krondor), Jon Van Caneghem (Might & Magic), and Chris Taylor (Dungeon Siege), and contains actual excerpts from the proposal, design, world layout, and game script documentation of successful games.
From the Publisher
Never in the history of gaming have role-playing titles been more popular. PC DATA reports that leading role-playing titles, like "Diablo," have sold over one million units, and many others, like "Baldur''s Gate," have sold over 500,000. Research by Peter D. Hart Research Associates, on behalf of the Interactive Digital Software Association, states that 145 million Americans regularly play video games. This book will allow this audience to decipher the arcane mysteries behind game development tools like plot trees, world bibles, design documents, and game scripts. Readers will also receive sage advice from game gurus like John Cutter (Betrayal at Kondor), Jon Van Caneghem (Might & Magic), Chris Taylor (Dungeon Siege), Sarah Stocker (Pools of Radiance), Carly Staehlin (Ultima Online), and more.