Dimensions: 288 pages, 8.63 × 5.75 × 1.06 in
Published: September 24, 2013
Publisher: Random House Children's Books
The following ISBNs are associated with this title:
ISBN - 10: 0307981274
ISBN - 13: 9780307981271
About the Book
Twelve-year-old Hope lives in a post-World War III town called White Rock where everyone must participate in Inventions Day, though Hope's inventions always fail. Her unique skill set comes in handy after a group of bandits after valuable antibiotics invades the town.
From the Publisher
Escape one danger. Jump into another. . . .
“Eddleman brings a strong sense of atmosphere to this post-apocalyptic coming-of-age piece, and the underlying message—that it’s possible to contribute in unexpected ways—is a positive one.” —Publishers Weekly
Twelve-year-old Hope lives in White Rock, a town of inventors struggling to recover from the green bombs of World War III. But Hope is terrible at inventing and would much rather sneak off to cliff dive into the Bomb’s Breath—the deadly band of compressed air that covers the crater left by the bombs—than fail at yet another invention. When bandits discover that White Rock has priceless antibiotics, they invade. With a two-day deadline to finish making this year’s batch and no ingredients to make more, the town is left to choose whether to hand over the medicine and die from the disease that’s run rampant since the bombs, or die fighting the bandits now. Help lies in a neighboring town, but the bandits count everyone fourteen and older each hour. Hope and her friends Aaren and Brock might be the only ones who can escape to make the dangerous trek through the Bomb’s Breath and over the snow-covered mountain. For once, inventing isn’t the answer, but the daring and recklessness that usually get Hope into trouble might just save them all.
About the Author
PEGGY EDDLEMAN lives at the foot of the Rocky Mountains in Utah with her husband and their three hilarious and fun kids. Sky Jumpers is her first novel.
Deseret News, September 21, 2013: “Sky Jumpers has plenty of action and more than enough heart to work its way into the hearts and minds of readers everywhere.”
Publishers Weekly, August 12, 2013:"A general sense of adventure and wonder permeates this tale, making it a fun, quick read. Eddleman brings a strong sense of atmosphere to this post-apocalyptic coming-of-age piece, and the underlying message—that it’s possible to contribute in unexpected ways—is a positive one."
School Library Journal, October 2013: "Students not ready for the violence of The Hunger Games will enjoy the book’s adrenaline-rush daredevil adventures."