Brands and Gaming: the Computer Gaming Phenomenon and Its Impact on Brands an...

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Brands and Gaming: the Computer Gaming Phenomenon and Its Impact on Brands an...

by David Nichols

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Publisher: Palgrave Macmillan

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The following ISBNs are associated with this title:

ISBN - 10: 1403998973

ISBN - 13: 9781403998972

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VERY GOOD-UNREAD BOOK-Dispatch by FIRST CLASS POST within TWO WORKING DAYS with IMMEDIATE CONFIRMATION-Independent bookseller established for 20 years-Excellent customer service is our priority-No-quibble 30-day return guarantee.

From the Publisher

The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development

Used books: 3 more copies of this item are available

Brands and Gaming: the Computer Gaming Phenomenon and Its Impact on Brands and Businesses

Brands and Gaming: the Computer Gaming Phenomenon and Its Impact on Brands and Businesses

by Matt Tom & Avery Tom & Rowley David & Farrand Nichols

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Condition:

Format: Hardcover

Publisher: Palgrave Macmillan

Seller Comments:

***SIMPLY BRIT*** We have dispatched from our UK warehouse books of good condition to over 1 million satisfied customers worldwide. We are committed to providing you with a reliable and efficient service at all times.

$16.84

Brands & Gaming: the Computer Gaming Phenomenon and the Impact of Brands on Gaming

Brands & Gaming: the Computer Gaming Phenomenon and the Impact of Brands on Gaming

by Matt Avery Tom Rowley Tom Farrand David Nichols

Availability: Ships within 1 week

Condition:

Format: Hardcover

Publisher: Palgrave MacMillan

Seller Comments:

The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development

$63.16

Brands and Gaming. Palgrave Macmillan. 2005

Brands and Gaming. Palgrave Macmillan. 2005

by Nichols D. & T. Farrand & T. Rowley & M. Avery

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Condition:

Format: Hardback

Publisher: Palgrave Macmillan

Seller Comments:

Hardback, 176pp. This listing is a new book, a title currently in-print which we order directly and immediately from the publisher.

$88.81

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