2nd International Workshop on Evidence-based Technology Enhanced Learning by Pierpaolo Vittorini2nd International Workshop on Evidence-based Technology Enhanced Learning by Pierpaolo Vittorini

2nd International Workshop on Evidence-based Technology Enhanced Learning

EditorPierpaolo Vittorini, Rosella Gennari, Ivana Marenzi

Paperback | June 3, 2013

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Research on Technology Enhanced Learning (TEL) investigates how information and communication technologies can be designed in order to support pedagogical activities. The Evidence Based Design (EBD) of a system bases its decisions on empirical evidence and effectiveness. The evidence-based TEL workshop (ebTEL) brings together TEL and EBD.


The first edition of ebTEL collected contributions in the area of TEL from computer science, artificial intelligence, evidence-based medicine, educational psychology and pedagogy. Like the previous edition, this second edition, ebTEL'13, wants to be a forum in which TEL researchers and practitioners alike can discuss innovative evidence-based ideas, projects, and lessons related to TEL.


The workshop took place in Salamanca, Spain, on May 22nd-24th 2013.


Title:2nd International Workshop on Evidence-based Technology Enhanced LearningFormat:PaperbackDimensions:127 pagesPublished:June 3, 2013Publisher:Springer International PublishingLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:3319005537

ISBN - 13:9783319005539

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Table of Contents

The 1st Release of the TERENCE Learner GUI: the User-based Usability Evaluation.- Promoting Digital Skills and Critical Awareness through Online Search and Personal Knowledge Management: A Case Study.- The TERENCE smart games revision guidelines and software tool.- The manual revision of the TERENCE Italian smart games.- Pedagogy-driven Smart Games for Primary School Children.- Technology and Elaboration of information in Aging: preliminary data of verbal vs. visual performance.- Use of Flight Simulators in a Flight Mechanics Course: Potentials and Weaknesses.- Supporting context-aware collaborative learning activities by CAFCLA.- Learning to be an Entrepreneur: Evidence From a Technology Enhanced Learning tool.- USALSIM: Learning and Professional Practicing in a 3D Virtual World.- How to Design Games for Deaf Children: Evidence-based Guidelines.- Simulation Still Rules: Modern Computer Systems Architecture Visualized and Laid Bare.- How to get a good job and improve your career - with a PLE.- Test My Code: an Automatic Assessment Service for the Extreme Apprenticeship Method.