Beginning WebGL for HTML5

September 7, 2012|
Beginning WebGL for HTML5 by Brian Danchilla
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Beginning WebGL for HTML5gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You''ll render realistic scenes with advanced lighting models, shadows, blending and textures. You''ll also use mathematics to model fractals and particle systems. Going beyond that,Beginning WebGL for HTML5presents advanced vertex and fragment shader usage for creating stunning, top-end results.

You''ll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging.Beginning WebGL for HTML5builds your critical WebGL development skills while being enjoyable at each step of the way.

  • Quickly get up to speed with WebGL
  • Render realistic scenes
  • Work faster with frameworks
  • Improve rendering performance
Brian Danchilla is a freelance PHP and Java developer and author. Danchilla is the coauthor of Pro PHP Programming, a contributing author to HTML 5 Games Most Wanted, and technical reviewer of HTML 5 Animation with JavaScript. He has worked with OpenGL for several years and has a passion for graphics, art and mathematics. WebGL is the ...
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Title:Beginning WebGL for HTML5
Format:Paperback
Product dimensions:356 pages, 10 X 7.01 X 0 in
Shipping dimensions:356 pages, 10 X 7.01 X 0 in
Published:September 7, 2012
Publisher:Springer-Verlag/Sci-Tech/Trade
Language:English
Appropriate for ages:All ages
ISBN - 13:9781430239963

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