Learning XNA 4.0: Game Development For The Pc, Xbox 360, And Windows Phone 7 by Reed, Aaron

Learning XNA 4.0: Game Development For The Pc, Xbox 360, And Windows Phone 7

byReed, Aaron

Paperback | December 30, 2010

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Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp,Learning XNA 4.0shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format.

Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish.

  • Learn game development from 2D animation to 3D cameras and effects
  • Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
  • Build three complete, exciting games using 2D, 3D, and multiplayer techniques
  • Develop for and deploy your games to the Xbox 360 and Windows Phone 7

About The Author

Aaron Reed has extensive software development experience and more importantly, experience in software development education. Since 2004 he has taught courses at Neumont University in .NET, web development and web services, XNA, systems design and architecture, and more.Aaron's experience in teaching both DirectX and XNA for several yea...
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Details & Specs

Title:Learning XNA 4.0: Game Development For The Pc, Xbox 360, And Windows Phone 7Format:PaperbackDimensions:540 pages, 9.19 × 7 × 1.3 inPublished:December 30, 2010Publisher:O'Reilly MediaLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1449394620

ISBN - 13:9781449394622

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Extra Content

Table of Contents

  • Dedication
  • Preface
  • Chapter 1: What’s New in XNA 4.0?
  • Chapter 2: Getting Started
  • Chapter 3: Fun with Sprites
  • Chapter 4: User Input and Collision Detection
  • Chapter 5: Applying Some Object-Oriented Design
  • Chapter 6: Sound Effects and Audio
  • Chapter 7: Basic Artificial Intelligence
  • Chapter 8: Putting It All Together
  • Chapter 9: 3D Game Development
  • Chapter 10: 3D Models
  • Chapter 11: Creating a First-Person Camera
  • Chapter 12: 3D Collision Detection and Shooting
  • Chapter 13: HLSL Basics
  • Chapter 14: Particle Systems
  • Chapter 15: Wrapping Up Your 3D Game
  • Chapter 16: Deploying to the Xbox 360
  • Chapter 17: Developing for Windows Phone 7
  • Chapter 18: Multiplayer Games
  • Answers to Quizzes and Exercises
  • Colophon