Microsoft Xna Framework Edition: Programming Windows Phone 7

Paperback | December 21, 2010

byCharles Petzold

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NOTE: This book is the printed, XNA-focused edition of Programming Windows Phone 7, which is available as a free eBook from the Microsoft Download Center. A Microsoft Silverlight-focused edition is also available for sale in print (ISBN 978-0-7356-5667-3). The Microsoft eBook covers both XNA and Silverlight in one volume.

Bring your game ideas to life—with guidance from a Windows programming legend

Begin creating your own game apps for Windows Phone 7—guided by the consummate teacher, award-winning author Charles Petzold. Focusing on the XNA 2D framework and the C# language, you'll learn how to extend your existing skills—mastering core concepts and techniques for this new mobile platform. As always, Charles brings a unique combination of pragmatism and inspiration to his instruction—along with a wealth of hands-on examples.

Discover how to:

  • Develop high-performance XNA 2D games
  • Create and animate text and sprites
  • Capture and embed bitmaps, balancing performance issues
  • Support multi-touch input—including tap, drag, flick, and pinch
  • Manipulate bitmaps at the pixel level
  • Apply dynamic textures
  • Work with transforms
  • Put components together for touch-and-play and tilt-and-play games
  • Test-drive your game on Windows Phone Emulator
Get code samples on the Web
  • For system requirements, see the Introduction.

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From the Publisher

NOTE: This book is the printed, XNA-focused edition of Programming Windows Phone 7, which is available as a free eBook from the Microsoft Download Center. A Microsoft Silverlight-focused edition is also available for sale in print (ISBN 978-0-7356-5667-3). The Microsoft eBook covers both XNA and Silverlight in one volume.Bring your gam...

Charles Petzold has been writing about programming for Windows-based operating systems for 24 years. A Microsoft MVP for Client Application Development and a Windows Pioneer Award winner, Petzold is author of the classic Programming Windows, currently in its fifth edition and one of the best-known programming books of all time; the wid...

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Format:PaperbackDimensions:430 pages, 9.5 × 7.4 × 0.9 inPublished:December 21, 2010Publisher:Pearson EducationLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:073565669X

ISBN - 13:9780735656697

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Table of Contents

Introduction Part I: The Basics Chapter 1: Hello, Windows Phone 7 Chapter 2: Getting Oriented Chapter 3: An Introduction to Touch Chapter 4: Bitmaps, Also Known as Textures Chapter 5: Sensors and Services Chapter 6: Issues in Application Architecture Part II: XNA Chapter 7: Principles of Movement Chapter 8: Textures and Sprites Chapter 9: Dynamic Textures Chapter 10: From Gestures to Transforms Chapter 11: Touch and Play Chapter 12: Tilt and Play