Microsoft Xna Game Studio 4.0: Learn Programming Now!

Paperback | January 15, 2011

byRob Miles

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Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required!

  • Learn XNA and C# fundamentals—and increase the challenge with each chapter
  • Write code to create and control game behavior
  • Build your game's display—from graphics and text to lighting and 3-D effects
  • Capture and cue sounds
  • Process input from keyboards and gamepads
  • Create features for one or multiple players
  • Tweak existing games—and invent totally new ones

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From the Publisher

Now you can build your own games for your Xbox 360, Windows Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required!Learn XNA and C# fundamentals—and increase...

Rob Mileshas been teaching computer programming for more than 25 years. An expert on Visual C#(R) and a Microsoft MVP for Device Application Development, Rob enjoys inspiring new and experienced programmers. As well as writing his own games, programs, and poetry, Rob has consulted on a wide range of commercial software projects.

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Format:PaperbackDimensions:464 pages, 8.9 × 7.3 × 1 inPublished:January 15, 2011Publisher:Pearson EducationLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0735651574

ISBN - 13:9780735651579

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Extra Content

Table of Contents

  • Acknowledgments
  • Introduction
  • Getting Started
    • Chapter 1: Computers, C#, XNA, and You
    • Chapter 2: Programs, Data, and Pretty Colors
    • Chapter 3: Getting Player Input
  • Images, Sound, and Text
    • Chapter 4: Displaying Images
    • Chapter 5: Writing Text
    • Chapter 6: Creating a Multi-Player Game
    • Chapter 7: Playing Sounds
    • Chapter 8: Creating a Timer
    • Chapter 9: Reading Text Input
  • Writing Proper Games
    • Chapter 10: Using C# Methods to Solve Problems
    • Chapter 11: A Game as a C# Program
    • Chapter 12: Games, Objects, and State
    • Chapter 13: Making a Complete Game
    • Chapter 14: Classes, Objects, and Games
    • Chapter 15: Creating Game Components
    • Chapter 16: Creating Multi-Player Networked Games
  • Making Mobile Games for Windows Phone 7 with XNA
    • Chapter 17: Motion-Sensitive Games
    • Chapter 18: Exploring Touch Input
    • Chapter 19: Mobile Game Development
  • Answers to the Chapter Review Questions
  • About the Author