Windows Phone 7 Game Development by Adam DawesWindows Phone 7 Game Development by Adam Dawes

Windows Phone 7 Game Development

byAdam Dawes, Michael Sydor

Paperback | December 29, 2010

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Introduction This Goal of This Book Gaming on the move has become very popular during recent years. With the arrival of the Nintendo Gameboy, people realized that they could take their games out and about with them, and as technology has become more sophisticated these games have grown, too. They now encompass complex game mechanics, advanced 2D and 3D graphics, and engrossing stories and game worlds that the player can literally become lost in. Alongside this phenomenon is the explosion in popularity of mobile communication devices. Nearly everyone carries a phone with them every time they leave the house. These devices have become much more than just phones, however; they provide contact management, e-mail, web browsing, satellite navigation, and entertainment. Writing games for mobile devices allows both these trends to be brought together into the same place. It is very easy for people to "pick up and play" a game on their mobile device as they always have it in their pocket-whether they are progressing through a sprawling role-playing game on a train or simply want the few minutes of casual diversion that mobile gaming can provide while waiting for an appointment.
Adam Dawes is a software developer and systems architect working at a cutting-edge online service development company. He has been a compulsive programmer since the age of 4, when he was first introduced to a monochrome Commodore PET. The love affair has continued through three subsequent decades, flourishing through the days of the 8-...
Title:Windows Phone 7 Game DevelopmentFormat:PaperbackDimensions:592 pagesPublished:December 29, 2010Publisher:APRESS PUBLISHERSLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1430233060

ISBN - 13:9781430233060

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Table of Contents

  1. Windows Phone and .NET
  2. Getting Started with XNA
  3. Creating a Game Framework
  4. User Input
  5. Sounding Out with Game Audio
  6. Drawing with Vertices and Matrices
  7. The World of 3D Graphics
  8. Further 3D Features and Techniques
  9. Enhancing Your Game
  10. The Application Life Cycle
  11. Getting Started with Silverlight
  12. Silverlight Controls and Pages
  13. Gaming with Silverlight
  14. Enhancing Your Silverlight Games
  15. Distributing Your Game
  16. Running on Other Platforms