A Young Person's Guide To Information Technology Book Nine Creative Programming

A Young Person's Guide To Information Technology Book Nine Creative Programming

Kobo ebook | March 25, 2014

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This is the ninth book in a series of ten electronic books designed to educate young children and school-age students about information technologies and the digital world they live in.Who will benefit from this book?This book is most suitable for students in their senior grade levels at school.For students with little or no prior knowledge of ICT and computing, it is effective when used in conjunction with Books Five-Eight.It may also be helpful for teachers introducing ICT or integrating it into the curriculum.Contents:Book Nine comprises five modules:Module 1: AlgorithmsIn this module the student is introduced to the basic structure of programming, the algorithm. Related information, such as perfect numbers and the lives and work of some of the world's greatest theorists, is also included to provide an understanding of the relationship between mathematics, history and human experience. Unit One: Introducing AlgorithmsUnit Two: Computing AlgorithmsWeb Quest: The EnvironmentModule 2: JavaThis module instructs the student in Java programming and to understand terms such as "platform", "operating systems" and "object-oriented". The module also focuses on identification of Java objects and how to incorporate them into a programming sequence. Unit One: Working With ObjectsUnit Two: Writing An Applet In JavaUnit Three: Java ArraysUnit Four: Conditionals And LoopsUnit Five: Java GraphicsUnit Six: Java Plug-InsWeb Quest: EducationModule 3: Visual LiteracyIn this module the student will learn how to interpret, appreciate and create visual communications: how the science and technologies of image construction blend with human visual perception to produce visual literacy. Additionally the student will learn how to use digital technologies to create visual images. Unit One: Observing and Interpreting PicturesUnit Two: Digital PhotographyModule 4: C++This module introduces the student to the C++ programming language, and programming skills. Specific areas instructed include: C++ data types, writing functions, conditionals and loops. Unit One: The Basics Of C++ LanguageModule 5: JavascriptIn this module the student can study the skills of JavaScript programming and the applications of JavaScript. Specifically the student will be instructed in scripting, animating graphics and JavaScript frames, cookies and plug-ins. Unit One: Javascript BasicsUnit Two: ScriptingUnit Three: Animating Graphics With JavascriptUnit Four: Javascript FramesUnit Five: Javascript And CookiesThe book is colorful, creative and contains many challenges and activities designed to help young students understand how digital technologies work and how they may efficiently use them to learn and communicate.The book also contains an integrated Continuous Assessment process which may be of value in some educational environments. Modules at each level are divided into skills and knowledge-focused units. At the end of each unit students may describe what they have learned and their parent or teacher may award points for each item covered. Marks may be accumulated throughout the school year. A grade based upon the total points accumulated may be awarded at any time during the year.There are no tests or examinations in this program.What are the intended uses of this book?1.This book is designed to support both teachers and students in existing ICT curricula and may be useful in areas such as Science, Language Arts, Mathematics and the Arts.2.The book supports public and private education systems’ instruction and skills training programs to ensure that young people possess the knowledge and skills to function in a digital society, and ultimately to prepare them for entry into higher education and an increasingly digital and computer-based workforce.3. Students and parents may use the book for home schooling use in support of study projects and personal skills development.
Title:A Young Person's Guide To Information Technology Book Nine Creative ProgrammingFormat:Kobo ebookPublished:March 25, 2014Publisher:ITCA Digital Education Systems CorporationLanguage:English

The following ISBNs are associated with this title: