Achieve! Grade 2: Think. Play. Achieve! by The Learning CompanyAchieve! Grade 2: Think. Play. Achieve! by The Learning Company

Achieve! Grade 2: Think. Play. Achieve!

byThe Learning Company

Paperback | August 19, 2014

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This photo-based workbook series was designed by Houghton Mifflin Harcourt, a global leader in education serving 60 million students worldwide.&nbsp Achieve! offers a comprehensive curriculum with a funny bone. Vibrant photographs form the center of each activity: math, reading, science, and social studies. The book's central character is Cosmo. Cosmo appears on selected activity pages to help extend ideas to every day life. Whether it's used as a summer refresher or for weekend reinforcement, it's the perfect tool to nurture kids' natural interest in the world and how it works. In the Achieve! Grade&nbsp2 workbook, students will further enrich skills in math, literacy, science, and social studies. Add and subtract within 100, work with time and money, recognize and decode prefixes and suffixes, and explore marketplace concepts. ;
The Learning Company, a division of Houghton Mifflin Harcourt, has been a leader in making fun and engaging learning products for over 30 years, and publishes across all platforms, including MAC/PC, online, Facebook, mobile, tablets and consoles.  
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Title:Achieve! Grade 2: Think. Play. Achieve!Format:PaperbackDimensions:320 pages, 10.88 × 8.25 × 0.88 inPublished:August 19, 2014Publisher:Houghton Mifflin HarcourtLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0544372514

ISBN - 13:9780544372511

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