Advanced 2D Game Development by Jonathan S. HarbourAdvanced 2D Game Development by Jonathan S. Harbour

Advanced 2D Game Development

byJonathan S. Harbour

Paperback | June 9, 2008

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Get ready to build a complete, professional-quality 2D game engine from start to finish! "Advanced 2D Game Development" is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD audio, game math, multi-threading, Lua scripting, and more, and the game engine is built upon chapter by chapter. Through the creation of the game engine, you'll learn step by step how to write solid code for multiple compilers, adding to the code as you work through each chapter. And every chapter includes an example game that illustrates the new techniques being taught. Perfect for game programming students and professionals alike, this book is your ultimate guide to awesome 2D game development.
Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony ( and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame...
Title:Advanced 2D Game DevelopmentFormat:PaperbackDimensions:336 pages, 9 × 7.3 × 1.2 inPublished:June 9, 2008Publisher:Course Technology PTRLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1598633422

ISBN - 13:9781598633429

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Table of Contents

Chapter 1: Building a 2D Game Engine; Chapter 2: 3D Rendering;Chapter 3: 2D Rendering; Chapter 4: Animation; Chapter 5: Input; Chapter 6: Audio; Chapter 7: Entities; Chapter 8: Fonts; Chapter 9: Physics; Chapter 10: Math; Chapter 11: Threading; Chapter 12: Scripting; Chapter 13: Games