Android: Pocket Primer by Oswald CampesatoAndroid: Pocket Primer by Oswald Campesato

Android: Pocket Primer

byOswald Campesato

Paperback | April 27, 2017

Pricing and Purchase Info

$39.44 online 
$45.50 list price save 13%
Earn 197 plum® points

Prices and offers may vary in store


In stock online

Ships free on orders over $25

Not available in stores


As part of the best selling Pocket Primer series, this book provides an overview of the major aspects and the source code to use the latest versions of Android. It has coverage of the fundamental aspects of Android that are illustrated via code samples for versions 4.x through 7.x and features the Google Pixel phone.

This Pocket Primer is primarily for self-directed learners who want to learn Android programming and it serves as a starting point for deeper exploration of its numerous applications. Companion disc (also available for downloading from the publisher) with source code, images, and appendices.


•Contains latest material on Android VR, graphics/animation, apps, and features the new Google Pixel phone
•Includes companion files with all of the source code, appendices, and images from the book
•Provides coverage of the fundamental aspects of Android that are illustrated via code samples for versions 4.x through 7.x

On the Companion Files:

• Source code samples
• All images from the text (including 4-color)
• Appendices (see Table of Contents)

Oswald Campesato (San Francisco, CA) specializes in D3, Java, Android, and CSS3/SVG graphics. He is the author/co-author of twenty books including jQuery, CSS3, HTML5 for Mobile and Desktop Devices, and Python Pocket Primer (Mercury Learning).
Title:Android: Pocket PrimerFormat:PaperbackDimensions:250 pages, 8.75 × 6.35 × 0.68 inPublished:April 27, 2017Publisher:Mercury Learning & InformationLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1683920880

ISBN - 13:9781683920885

Look for similar items by category:


Table of Contents

1: A Quick Introduction to Android.
2: Design and UI Controls.
3: Additional UI Controls.
4: Graphics and Animation.
5: User Gestures.
6: Sensors and MultiMedia.
7: Data Storage and File I/O.
8: Services and Broadcast Receivers.
9: Android VR, TV, and Auto, and Things.
10: Functional Reactive Programming.
A. Threads and Networking
B. Performance and Debugging.
C. Miscellaneous.