Animation Unleashed: 100 Principles Every Animator, Comic Book Writer, Filmmaker, Video Artist, and Game Developer Shoul by Ellen BesenAnimation Unleashed: 100 Principles Every Animator, Comic Book Writer, Filmmaker, Video Artist, and Game Developer Shoul by Ellen Besen

Animation Unleashed: 100 Principles Every Animator, Comic Book Writer, Filmmaker, Video Artist, and…

byEllen BesenIllustratorBryce Hallett

Paperback | October 1, 2008

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Title:Animation Unleashed: 100 Principles Every Animator, Comic Book Writer, Filmmaker, Video Artist, and…Format:PaperbackDimensions:245 pages, 7.46 × 11.02 × 0.62 inPublished:October 1, 2008Publisher:Michael Wiese ProductionsLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1932907491

ISBN - 13:9781932907490

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Customer Reviews of Animation Unleashed: 100 Principles Every Animator, Comic Book Writer, Filmmaker, Video Artist, and Game Developer Shoul

Reviews

Rated 5 out of 5 by from Highly Recommended Sheridan College is famed world-wide for it's award-winning animator training program. Author Ellen Besen, who has been working in the field for over 35 years, is a former faculty member, while illustrator Bryce Hallett, a Sheridan graduate, has enjoyed a very active career working on a variety of films, music videos and tv shows. This is important because it shows the publisher's commitment to putting out a book written by people in the industry and in the know. Many people are lucky enough to go to animation or film school, but not everyone does. Some people take a class here and there, while other people are completely self-taught. These days, with the advent of less expensive, but still-powerful computers, and the wide variety of software available, some of it free or very cheap, it's easier than ever to actually make an animated film. Whether or not it's any good is another matter. Story is still important, but so is knowing how and why to do things when making an animated film. People who don't go to school don't always have the benefit of knowing these 'secrets', and often have to learn by trial and error, if ever. Subtitled: "100 Principles Every Animator, Comic Book Writer, Filmmaker, Video Artist, and Game Developer Should Know", it is exactly that. This solid widescreen style 245-page book covers subjects like ideas, scripts, storyboards, film structure, sound, animation techniques, performance, timing and special effects. This handsomely-designed and beautifully-illustrated book will serve as an instructional guide, and also for a reference for years to come.
Date published: 2009-01-19
Rated 5 out of 5 by from Unleash your potential.. A must have animation guide. If you're struggling with your animation story and it's not quite there yet. Maybe you know absolutely nothing about animation and can't even draw a stick man but you are trying to make a film. This could be your book. How to make the best use of your drawings...not to mention camera angles, backgrounds, character, special effects even the editing and the soundtrack are all touched upon in here. It seems simple once it's pointed out but too often these elements are viewed as separate entities unto themselves. In the best movies or animation these elements work seamlessly together to move the story forward and enhance it at every level. That's what this book is about.... Unleashing your movie's potential. Whether it's hand drawn, claymation, flash, short or long or whatever. Ellen Besen's book is filled with great examples, illustrated by Bryce Hallett, that will get your brain unglued and help you communicate your ideas. What's interesting is lot of what is written here is applicable to live action film making as well. Very much a real eye opener that has gotten me thinking about every aspect of the visual storytelling process.
Date published: 2008-10-09
Rated 5 out of 5 by from Excellent, excellent book A great book that covers a lot of important things to think about when you are putting together your animated film. Most animation books are only technical... how to make a ball bounce...how to do a walk cycle. This book is more about seeing the big picture and really thinking about your characters and story and all the elements really, and how they fit into the big picture. I got an advanced copy at a book signing at the Ottawa Animation Festival and it's really been an eye opener. Some stuff is just common sense other times it gave me a whole new way to think about or to approach my work. Just really good stuff and the art is a lot of fun too.
Date published: 2008-09-24