Augmented and Virtual Reality: Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings by Lucio Tommaso De PaolisAugmented and Virtual Reality: Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings by Lucio Tommaso De Paolis

Augmented and Virtual Reality: Second International Conference, AVR 2015, Lecce, Italy, August 31…

byLucio Tommaso De PaolisEditorAntonio Mongelli

Paperback | August 14, 2015

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This book constitutes the refereed proceedings of the Second International Conference on Augmented and Virtual Reality, AVR 2015, held in Lecce, Italy, in September 2015.

The 32 papers and 8 short papers presented were carefully reviewed and selected from 82 submissions. The SALENTO AVR 2015 conference brings together a community of researchers from academia and industry, computer scientists, engineers, and physicians in order to share points of views, knowledge, experiences, and scientific and technical results related to state-of-the-art solutions and technologies on virtual and augmented reality applications for medicine, cultural heritage, education, industrial sectors, as well as the demonstration of advanced products and technologies.

Title:Augmented and Virtual Reality: Second International Conference, AVR 2015, Lecce, Italy, August 31…Format:PaperbackDimensions:516 pagesPublished:August 14, 2015Publisher:Springer-Verlag/Sci-Tech/TradeLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:3319228870

ISBN - 13:9783319228877

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Table of Contents

Tutorials.- Research, Prototyping, and Product Development of Medical Simulation Applications Using the SOFA Framework.-Cultural Heritage Innovation Design: what Caught my Eye.- Keynote Speeches.- How Touch and Smell Enhance the Realism of our Virtual Experiences.- Collaborative Interactions within Immersive Environments: Advantages, Drawbacks and Current Research Issues on Multi-Stereoscopic CAVE-like Setups.- Touchless Interaction in Surgery: the Medical Imaging Toolkit Experience.- Virtual Museums Interacting and Augmenting Cultural Heritage: an European Perspective.- Applications in Cultural Heritage.- Integrated Technologies for Museum Communication and Interactive Apps in the PON DiCet Project.- "Social Heritage" Augmented Reality Application to Heritage Education.- Making Visible the Invisible. Augmented Reality Visualization for 3D Reconstructions of Archaeological Sites.- Advanced interaction with Paintings by Augmented Reality and High Resolution Visualization. A real Case Exhibition.- Cloud Computing and Augmented Realty for Cultural Heritage.- Augmented and Mixed Reality.- Accurate on Site Georeferenced Subsurface Utility Model Visualisation.- The Augmented Reality Story Book Project: A Collection of Balinese Miths and Legends.- ARBS: An Interactive and Collaborative System for Augmented Reality Books.- Robust Model Based Tracking using Edge Mapping and Refinement.- Augmented Reality, Embodied Cognition and Learning.- OscARsWelt: A Collaborative Augmented Reality Game.- Device Registration for 3D Geometry-based User-Perspective Rendering in Hand-Held Video See-Through Augmented Reality.- Creativity Support in Projection-based Augmented Environments.- IMU Drift reduction for Augmented Reality Applications.- Applications in Medicine.- Serious games for rehabilitation using head-mounted display and haptic devices.- VR-based Serious Game Designed for Medical Ethics Training.- Scalable Medical Viewer for Virtual Reality Environments.- A Pre-Operative Planning Module for an Augmented Reality Application in Maxillo-Facial Surgery.- Augmented Reality Assisted Brain Tumor Extraction in Mice.- Applications in Industry and Robotics.- A Virtual Prototyping Platform to Improve CAE Analysis Workflow.- A Proposed Hardware-Software Architecture for Virtual Reality in Industrial Applications.- Using Haptic Forces Feedback for immersive and interactive simulation in industrial context.- A Flexible AR-based Training System for Industrial Maintenance.- Training in VR: a preliminary study on learning Assembly/Disassembly sequences.- Applying Aesthetic Rules in Virtual Environments by means of Semantic Web Technologies.- Bilateral Control of a Robotic Arm Through Brain Signals.- Interfaces.- Natural user interfaces for virtual character full body and facial animation in immersive virtual worlds.- ARTworks: an Augmented Reality Interface as an aid for Restoration Professionals.- Design and preliminary evaluation of free-hand travel techniques for wearable immersive virtual reality systems with egocentric sensing.- Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars.- Bridging Offline and Online World through Augmentable Smart Glass Interfaces.- Touchless Interaction for Command and Control in Military Operations.- Short Papers.- Development of a framework to support Virtual Review within complex-product lifecycle management. 3D Physics Virtual Laboratory as a Teaching Platform.- Experiences in Development of an Augmented Reality Dressing Room.- Development of a Virtual laboratory for investigating the interaction of materials with plasma.- Aspects Concerning Algorithms of VRML Surfaces' Generation.- Towards a Framework for Information Presentation in Augmented Reality for the Support of Procedural Tasks.- A dynamic-oriented Decision Support System for group Interview Knapsack Problem.- Virtual Reality as Cross-Domain Language in Collaborative Environments.