Beginning Game Programming by Jonathan S. HarbourBeginning Game Programming by Jonathan S. Harbour

Beginning Game Programming

byJonathan S. Harbour

Paperback | June 25, 2014

Pricing and Purchase Info

$37.41 online 
$50.99 list price save 26%
Earn 187 plum® points

Prices and offers may vary in store


In stock online

Ships free on orders over $25

Not available in stores


This completely updated fourth edition of the popular BEGINNING GAME PROGRAMMING will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with BEGINNING GAME PROGRAMMING, FOURTH EDITION.
Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony ( and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame...
Title:Beginning Game ProgrammingFormat:PaperbackDimensions:330 pages, 9 × 7.3 × 1.2 inPublished:June 25, 2014Publisher:Course Technology PTRLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1305258959

ISBN - 13:9781305258952

Look for similar items by category:


Table of Contents

PART I. INTRODUCTION TO WINDOWS AND DIRECTX.1. Getting Started with the Windows SDK.2. Listening To Windows Messages.3. Initializing Direct3D.PART II. THE GAME PROGRAMMING TOOLBOX.4. Drawing Textures.5. Drawing with Direct2D.6. Getting User Input.7. Drawing and Animating Sprites.8. Transforming Sprites.9. Detecting Sprite Collisions.10. Printing Text.11. Scrolling the Background.12. Playing Audio.13. Rendering 3D Models.PART III. GAME PROJECT.14. Creating the Anti-Virus Game.PART IV: APPENDICES.Appendix A. Configuring Visual C++ 2012.Appendix B. Resources for Further Study