Beginning Java Se 6 Game Programming

January 18, 2011|
Beginning Java Se 6 Game Programming by Jonathan S. Harbour
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BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is perfect for beginner level game programmers with some Java experience who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple language, the book teaches each new skill using engaging tutorials in which you''ll write short programs that demonstrate the topics being covered to reinforce what you''ve just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You''ll begin with the basics of writing a simple game using vector graphics, move on to utilizing Java''s advanced library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on the web. And you''ll be able to use the skills and techniques you''ve learned to create your own games to play and share. All you need to get started is a basic understanding of Java and your imagination!
Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony ( and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame...
Title:Beginning Java Se 6 Game ProgrammingFormat:PaperbackProduct dimensions:368 pages, 9 X 7.3 X 1.1 inShipping dimensions:368 pages, 9 X 7.3 X 1.1 inPublished:18 janvier 2011Publisher:Course Technology PTRLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1435458087

ISBN - 13:9781435458086

Appropriate for ages: All ages

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