Beginning Opengl Game Programming, Second Edition by Luke BensteadBeginning Opengl Game Programming, Second Edition by Luke Benstead

Beginning Opengl Game Programming, Second Edition

byLuke Benstead

Paperback | March 12, 2009

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Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to apply your new-found knowledge of OpenGL to create your very own games.
Luke has been programming OpenGL and C++ for 7 years. He graduated from the University of Portsmouth in 2002 with a Bsc(hons) Degree in Multimedia Programming and an HND in Software Engineering. At Portsmouth he was also awarded the Climax Prize for Best Interactive Technology Project for an OpenGL modeling application. Luke is an acti...
Title:Beginning Opengl Game Programming, Second EditionFormat:PaperbackDimensions:290 pages, 9 × 7.4 × 1 inPublished:March 12, 2009Publisher:Course Technology PTRLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:159863528X

ISBN - 13:9781598635287

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Rated 1 out of 5 by from WTF IS THIS Purchased and returned. I purchased the book recalling other great books purchased about 3 years ago from the same publisher. Got home and noticed the binding wasn't sealed at the bottom. Checked online for reviews Amazon users had all noted it the included source had project build errors. Download a copy of the CD so I can return the book if necessary. Sure enough the project build files are statically linked to a setup for Luke's home PC. I will return the book tomorrow, though I have read 2ish chapters and the explanations are very good, not having a proper reference to go with the book make is a useless tool.
Date published: 2011-10-02

Table of Contents

IntroductionPart I: OpenGL Basics1. The Exploration Begins...Again2. Creating a Simple OpenGL Application3. OpenGL States and Primitives4. Transformations and Matrices5. OpenGL Extensions6. Moving to a Programmable Pipeline7. Texture MappingPart II: Beyond the Basics8. Lighting, Blending, and Fog9. More on Texture Mapping10. Improving Your Performance11. Displaying Text12. OpenGL Buffers13. The Endgame