Blender Foundations: The Essential Guide to Learning Blender 2.6 by Roland HessBlender Foundations: The Essential Guide to Learning Blender 2.6 by Roland Hess

Blender Foundations: The Essential Guide to Learning Blender 2.6

byRoland HessEditorRoland Hess

Paperback | July 15, 2010

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Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator.

More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.

This book comes to us directly from Roland Hess, noted Blender expert and authority, and is perfect for getting up to speed with Blender 2.6's new interface and many of its new features. Blender 2.6 promises to be a MAJOR departure in interface and workflow from previous versions; Blender Foundations will be a much needed resource for...
Title:Blender Foundations: The Essential Guide to Learning Blender 2.6Format:PaperbackDimensions:416 pages, 9.1 × 7.5 × 1 inPublished:July 15, 2010Publisher:Taylor and FrancisLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0240814304

ISBN - 13:9780240814308


Table of Contents

Chapter 1: Intro to 3D
Chapter 2: Getting the Blender Interface
Chapter 3: Movement, Object and Animation Basics
Chapter 4: Modeling Basics
Chapter 5: Character Modeling
Chapter 6: Rigging
Chapter 7: Sculpting
Chapter 8: Lighting
Chapter 9: Surfacing
Chapter 10: Rendering
Chapter 11: Character Animation
Chapter 12: Morphing Animation
Chapter 13: Particles
Chapter 14: Effects and environmental animation
Chapter 15: Video editing