Professional Flash Mobile Development: Creating Android and iPhone Applications by Richard WagnerProfessional Flash Mobile Development: Creating Android and iPhone Applications by Richard Wagner

Professional Flash Mobile Development: Creating Android and iPhone Applications

byRichard Wagner

Paperback | January 25, 2011

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Professional Flash Mobile Development: Creating Android and iPhone Applications

Everything Flash developers need to know to create native Android and iPhone apps

This Wrox guide shows Flash developers how to create native applications for Android and iPhone mobile devices using Flash. Packed with practical examples, it shows how to build a variety of apps and integrate them with core mobile services such as Accelerometer, GPS, Photo Library,and more.

  • Offers Flash developers the tools to create apps for the Android and iPhone mobile devices
  • Shows how to design a user interface optimized for Android and iOS and offers plenty of examples for building native Android and iPhone apps with Flash, migrating existing Flash media, testing and debugging applications, and more
  • Helps you understand ways to work with files on Android and iOS


Professional Flash Mobile Development: Creating Android and iPhone Applications answers the demand for Flash-capable Android and iPhone apps.

Richard Wagner, one of the most influential German composers, was born in Leipzig in 1813. His stepfather brought the world of the theater into Wagner's life, and it fascinated him. As a youth, he began studying musical composition and wrote a number of pieces. His professional music career began in 1833 with an appointment as chorusma...
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Title:Professional Flash Mobile Development: Creating Android and iPhone ApplicationsFormat:PaperbackDimensions:336 pages, 9.25 × 7.4 × 0.65 inPublished:January 25, 2011Publisher:WileyLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0470620072

ISBN - 13:9780470620076

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Table of Contents

Introduction.

Part I: Getting Started.

Chapter 1: Introducing Flash Development for Mobile Devices.

Chapter 2: Setting Up Your Development Environment.

Chapter 3: Building and Installing VanillaApp.

Part II: Touch and User Interaction.

Chapter 4: Rethinking ActionScript Programming.

Chapter 5: MultiTouch API.

Chapter 6: Detecting Motion with Accelerometer .

Chapter 7: Implementing Auto Orientation.

Chapter 8: Geolocation API.

Chapter 9: Service Integration Using URL Protocols.

Chapter 10: Android Camera, Camera Roll, and Microphone.

Part III: Data.

Chapter 11: File Management.

Chapter 12: Local Databases.

Part IV: Testing and Debugging.

Chapter 13: Remote Debugging.

Chapter 14: Submitting Your App to the App Store.

Index.