Professional Windows Phone 7 Application Development: Building Applications and Games Using Visual Studio, Silverlight, and XNA by Nick RandolphProfessional Windows Phone 7 Application Development: Building Applications and Games Using Visual Studio, Silverlight, and XNA by Nick Randolph

Professional Windows Phone 7 Application Development: Building Applications and Games Using Visual…

byNick Randolph, Christopher Fairbairn

Paperback | November 9, 2010

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A one-of-a-kind book on Windows Phone 7 development

While numerous books cover both Silverlight and XNA, there lacks a resource that covers the specifics of Windows Phone 7 development. This book fills that void and shares the specifics of building phone applications and games. You’ll learn how to get started with designing, building, testing, and deploying mobile applications for Windows Phone 7. Working examples used throughout the book cover how to design and layout a Windows Phone 7 application, interact with the device, and even sell your applications.

  • Fills the void in the market for an instructional book on developing applications for Windows Phone 7
  • Offers an overview of Windows Phone and discusses the necessary tools
  • Explains how to work with multiview applications
  • Addresses tool bars, pickers, table views, navigation controllers, application setting, and user defaults
  • Reviews drawing with XNA, using the camera, and understanding basic data persistence

    Explore the exciting possibilties of Windows Phone 7 development with this invaluable reference.

Nick Randolph is a Microsoft MVP in Device Application Development, and a solutions architect at Built To Roam, where he builds rich mobile applications. He is also the author of Professional Visual Studio 2008 and Professional Visual Studio 2010.Christopher Fairbairn is a Microsoft MVP in Device Application Development and has develop...
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Title:Professional Windows Phone 7 Application Development: Building Applications and Games Using Visual…Format:PaperbackDimensions:624 pages, 9.3 × 7.4 × 1.24 inPublished:November 9, 2010Publisher:WileyLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0470891661

ISBN - 13:9780470891667

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Table of Contents

INTRODUCTION.

CHAPTER 1: TAKING THE METRO WITH WINDOWS PHONE.

Minimum Specifications.

Metro Design Language.

Start and Lock Screens.

Hubs.

Developer Landscape.

Summary.

CHAPTER 2: FREE TRANSPORT WITH VISUAL STUDIO 2010 AND EXPRESSION BLEND 4.

Visual Studio 2010 Express for Windows Phone.

Expression Blend 4.

Windows Phone Emulator.

Summary.

CHAPTER 3: DESIGNING LAYOUTS USING RED THREADS.

Red Threads.

Controls.

Layout.

Resources and Styles.

Themes.

Summary.

CHAPTER 4: ADDING MOTION.

Visual State Management.

Behaviors.

Panoramic and Pivot Controls.

Summary.

CHAPTER 5: ORIENTATION AND OVERLAYS.

Device Orientation.

Soft Input Panel (SIP).

Application Bar.

System Tray.

Summary.

CHAPTER 6: NAVIGATION.

Page Layout and Architecture.

Navigation.

Background Processing.

Summary.

CHAPTER 7: APPLICATION TILES AND NOTIFICATION.

Application Tile.

Push Notifications.

Summary.

CHAPTER 8: TASKS.

Windows Phone Tasks.

Extras.

Summary.

CHAPTER 9: TOUCH INPUT.

User Experience.

Touch Events.

Summary.

CHAPTER 10: SHAKE, RATTLE, AND VIBRATE.

Accelerometer.

Vibration.

Summary.

CHAPTER 11: WHO SAID THAT?

Media Playback.

Audio Recording.

Music and Video Hub.

FM Tuner.

Summary.

CHAPTER 12: WHERE AM I? FINDING YOUR WAY.

Geo-Location.

Bing Maps.

Summary.

CHAPTER 13: CONNECTIVITY AND THE WEB.

Connected Status.

WebBrowser Control.

MultiScaleImage.

Authentication.

Summary.

CHAPTER 14: CONSUMING THE CLOUD.

HTTP Request.

WCF/ASMX Services.

WCF Data Services.

Summary.

CHAPTER 15: DATA VISUALIZATION.

Data Binding.

Designing with Data.

Summary.

CHAPTER 16: STORING AND SYNCHRONIZING DATA.

Isolated Storage.

Data-Caching.

Summary.

CHAPTER 17: FRAMEWORKS.

Managed Extensibility Framework.

Application Composition.

Microsoft Silverlight Analytics Framework.

Testing.

CHAPTER 18: SECURITY.

On the Device.

Over the Wire.

Summary.

CHAPTER 19: GAMING WITH XNA.

Getting Started.

Rendering.

Input.

3D Rendering.

Summary.

CHAPTER 20: WHERE TO NEXT?

Device Debugging.

Third-Party Components.

Application Migration.

User Interface Performance.

External Systems.

Publishing.

Summary.

INDEX.