Professional WebGL Programming: Developing 3D Graphics for the Web by Andreas AnyuruProfessional WebGL Programming: Developing 3D Graphics for the Web by Andreas Anyuru

Professional WebGL Programming: Developing 3D Graphics for the Web

byAndreas Anyuru

Paperback | April 30, 2012

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Everything you need to know about developing hardware-accelerated 3D graphics with WebGL!

As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how.

You will also develop a stronger understanding of WebGL development from coverage that:

•Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related technologies
•Addresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting
•Teaches you how to write vertex shaders and fragment shaders for WebGL
•Includes a lot of useful guidelines, tips, and tricks for WebGL performance optimizations

Professional WebGL Programming is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.

 

 

Andreas Anyuru is a Senior Member of Technical Staff at ST-Ericsson, specializing in Web Technologies. He is experienced in developing web graphics and has worked with implementation and optimization of WebGL and many other web technologies for Linux-based mobile platforms.
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Title:Professional WebGL Programming: Developing 3D Graphics for the WebFormat:PaperbackDimensions:361 pages, 9.3 × 7.42 × 0.69 inPublished:April 30, 2012Publisher:WileyLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1119968860

ISBN - 13:9781119968863

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Table of Contents

INTRODUCTION xxi

CHAPTER 1 Introducing WebGL 1

CHAPTER 2 Creating Basic WebGL Examples 45

CHAPTER 3 Drawing 85

CHAPTER 4 Compact JavaScript Libraries and Transformations 137

CHAPTER 5 Texturing 177

CHAPTER 6 Animations and User Input 219

CHAPTER 7 Lighting 249

CHAPTER 8 WebGL Performance Optimizations 291

INDEX 321