Break Into The Game Industry: How to Get A Job Making Video Games: How to Get A Job Making Video…

Paperback | June 9, 2003

byErnest Adams

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Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.

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Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from st...

From the Jacket

"Ernest Adams has been around the gaming block many times; his industry insights coupled with the developer war stories should give any aspirant that extra edge to break into the game industry." --Jason Della Rocca, Program Director, International Game Developers AssociationPractical Advice for Landing the Job You Want!Join the fun! Le...

Ernest Adams’ experience includes over 12 years in the game industry as a lead designer, producer, and software engineer. More than 8 of those years were spent working on the very successful Electronic Arts (EA) Madden franchise. In addition to being a founder of the International Game Developer’s Association, a former Director of the...

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Format:PaperbackPublished:June 9, 2003Publisher:McGraw-Hill EducationLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0072226609

ISBN - 13:9780072226607

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Extra Content

Table of Contents

1: A Brief History of Interactive Entertainment

2: A World of Games

3: How the Game Industry Functions

4: Inside the Fun Factory

5: Preparing to Be a Game Developer

6: Skills and Careers in the Game Industry

7: How to Get a Job

8: Legal Issues for Creative People

9: The Future of Game Development

A: Educational Institutions

B: IGDA Curriculum Framework

C: Jobhunting Resources and Development Tools