C++ Programming For The Absolute Beginner by Mark LeeC++ Programming For The Absolute Beginner by Mark Lee

C++ Programming For The Absolute Beginner

byMark Lee

Paperback | April 20, 2009

Pricing and Purchase Info

$33.81 online 
$37.99 list price save 11%
Earn 169 plum® points

Prices and offers may vary in store


In stock online

Ships free on orders over $25

Not available in stores


If you are new to programming with C++ and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "For the Absolute Beginner"T series teach the principles of programming through simple game creation. You will acquire the skills that you need for more practical C++ programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your new found knowledge. By the time you finish this book, you'll be well versed in C++ and be able to apply the basic programming principles you've learned to the next programming language you tackle.
Mark Lee is a professional web developer and programmer. He has a degree in Computer Science from the University of Alberta and is proficient in the use of C, C++, Java, Ruby, PHP, AJAX, MySQL, and JavaScript.
Title:C++ Programming For The Absolute BeginnerFormat:PaperbackDimensions:376 pages, 9 × 7.4 × 1.1 inPublished:April 20, 2009Publisher:Course Technology PTRLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:1598638750

ISBN - 13:9781598638752


Table of Contents

1: Starting the Journey.2: Descending Deeper into Variables.3: Making Choices with Control Statements.4: Structuring Your Code with Functions.5: Designing Software: Object-Oriented Programming.6: Managing Memory.7: Relating Classes8: Using Templates.9: Using Streams and Files.10: Errors and Exception Handling.11: Creating the Pirate Adventure.Appendix A: Answers to Chapter Challenges.Appendix B: Using the Octal, Hexadecimal, Binary, and Decimal Systems.Appendix C: Working on Mac and Linux Platforms.Appendix D: Where to Go from Here.Appendix E: Glossary.