Captain Invincible And The Space Shapes by Stuart J. MurphyCaptain Invincible And The Space Shapes by Stuart J. Murphy

Captain Invincible And The Space Shapes

byStuart J. Murphy

Paperback | August 21, 2001

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Captain Invincible and his intrepid space-dog, Comet, are on a perilous journey back to Earth!

Throughout their mission, the fearless captain and his canine sidekick encounter asteroids, poisonous gas, and alien beings. But will their knowledge of three-dimensional shapes, including cubes, cones, and pyramids, help our heroes navigate past these obstacles -- and make it safely home?

Stuart J. Murphy is a visual learning specialist. A graduate of the Rhode Island School of Design, he has a strong background in design and art direction. He also has extensive experience in the world of educational publishing. Drawing on all these talents, Stuart J. Murphy brings a unique perspective to the MathStart series. In MathSt...
Title:Captain Invincible And The Space ShapesFormat:PaperbackDimensions:40 pages, 8 × 10 × 0.08 inPublished:August 21, 2001Publisher:HarperCollinsLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0064467317

ISBN - 13:9780064467315

Appropriate for ages: 6 - 8


Rated 4 out of 5 by from A great book to introduce 3-D figures to your class! In this story a little boy creates an imaginative space story that involves using three-dimensional figures to make devices that will save him and his dog from the perils of space travel. The story ends with a prompt about another adventure that your class could create with three-dimensional figures.
Date published: 2018-02-15

Editorial Reviews

Captain Invincible is a sandy-haired boy astronaut, off on a space mission with his sandy-haired space-dog, Comet, in this addition to Murphy's popular MathStart series (Seaweed Soup, below, etc.). Boy and dog are trying to return to Earth in their spaceship with the help of a control panel that contains six buttons in different three-dimensional shapes. They encounter some deep-space dangers (a meteor shower, a cloud of poison gas, a flying saucer, a galactic beast) and activate the three-dimensional buttons in turn to produce special effects to fight off the various threats. Each 3-D shape is described within the text, and the special effect or weapon incorporates a similar shape (for example, the cone-shaped button activates a large cone that sucks up all the poison gas). Finally the last button, a rectangular prism, releases the rectangular landing gear, and Captain Invincible and Comet crash-land in the center of the captain's bedroom, where he returns to being a regular boy named Sam. The first-person text is told in speech balloons (except for the last page), in divided panels that coordinate with Simard's cartoon-style illustrations. Teachers who are looking for stories that incorporate math concepts will use this space adventure with primary-grade students, and the comic book-influenced format will also appeal to older, more reluctant readers. (author's note) (Picture book 6-8) (Kirkus)