Children, Gender, Video Games: Towards a Relational Approach to Multimedia

Paperback | May 15, 2009

byValerie Walkerdine

not yet rated|write a review
Placing gender at the center of the debate about young children and multimedia, particularly video games, this, now available in paperback, book develops a relational approach to game play using. The book explores issues of violence and parental regulation and argues that economic relations are central to the micro-relations of playing.

Pricing and Purchase Info

$51.98 online
$52.00 list price
In stock online
Ships free on orders over $25

From the Publisher

Placing gender at the center of the debate about young children and multimedia, particularly video games, this, now available in paperback, book develops a relational approach to game play using. The book explores issues of violence and parental regulation and argues that economic relations are central to the micro-relations of playing...

VALERIE WALKERDINE is Professor of Psychology in the School of Social Sciences, Cardiff University, UK. Her previous publications include Growing up Girl (with Helen Lucey and June Melody), Mass Hysteria: Critical Psychology and Media Studies (with Lisa Blackman), Daddy's Girl: Young Girls and Popular Culture and The Practice of Reaso...

other books by Valerie Walkerdine

Rethinking Community Research: Inter-relationality, Communal Being and Commonality
Rethinking Community Research: Inter-relationality, Com...

Kobo ebook|Aug 24 2016

$86.09 online$111.79list price(save 22%)
see all books by Valerie Walkerdine
Format:PaperbackDimensions:248 pages, 8.77 × 5.51 × 0.58 inPublished:May 15, 2009Publisher:Palgrave MacmillanLanguage:English

The following ISBNs are associated with this title:

ISBN - 10:0230584713

ISBN - 13:9780230584716

Customer Reviews of Children, Gender, Video Games: Towards a Relational Approach to Multimedia

Reviews

Extra Content

Table of Contents

Acknowledgements
Introduction
Video Game Research
Video Games and Childhood Masculinity
'Remember Not To Die' Girls Playing Video Games
Rethinking Violence
Regulating Game Play: Clingy, Sooky Mummy's Boys and Other Personas
Video Games in a Global Market
Becoming a Player
Playing the Game
Conclusion
References
Index