Code as Creative Medium: A Handbook for Computational Art and Design

February 2, 2021|
Code as Creative Medium: A Handbook for Computational Art and Design by Golan Levin

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An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work.
This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

Title:Code as Creative Medium: A Handbook for Computational Art and Design
Format:Kobo ebook
Published:February 2, 2021
Publisher:MIT Press
Language:English
Appropriate for ages:All ages
ISBN - 13:9780262362030

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